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===Disciples of Tzeentch=== Found in the Battletome (January 2020).<br> '''Champions'''<br> '''''Daemon Champions'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Lord of Change || 4 rolls |- | Fluxmaster, Herald of Tzeentch on Disc || 5 rolls |- | Changecaster, Herald of Tzeentch || 6 rolls |- | Fateskimmer, Herald of Tzeentch on Burning Chariot || 6 rolls |- | Gaunt Summoner of Tzeentch || 6 rolls |} '''''Arcanite Champions'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Fatemaster || 5 rolls |- | Magister on Disc of Tzeentch || 5 rolls |- | Tzaangor Shaman || 5 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Arcanites || Daemons |- | 1 || 10 Kairic Acolytes || 10 Brimstone Horrors |- | 2 || 10 Kairic Acolytes || 10 Blue Horrors |- | 3 || 10 Tzaangors || 10 Pink Horrors |- | 4 || 10 Tzaangors || 3 Flamers of Tzeentch |- | 5 || 3 Tzaangor Enlightened || 3 Screamers of Tzeentch |- | 6 || 3 Tzaangors Skyfires || 1 Burning Chariot of Tzeentch |} '''''Hero Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Arcanites || Daemons |- | 1-2 || 1 Tzaangor Shaman || 1 Changecaster, Herald of Tzeentch |- | 3 || 1 Magister || 1 Changecaster, Herald of Tzeentch |- | 4 || 1 Fatemaster || 1 Fluxmaster, Herald of Tzeentch on Disc |- | 5 || 1 Curseling, Eye of Tzeentch || 1 Fluxmaster, Herald of Tzeentch on Disc |- | 6 || 1 Ogroid Thaumaturge || 1 Fateskimmer, Herald of Tzeentch on Burning Chariot |} '''Follower Rewards'''<br> '''''Arcanite Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D3 || Reward || Flavour Text || Rules |- | 1 || '''Nexus of Fate''' || ''These followers manipulate what mortals consider 'destiny' as if it were a puppet.'' || At the start of your hero phase, if this unit is on the battlefield, you can roll a dice. If you do so, you can replace one of your Destiny Dice with that roll. |- | 2 || '''Soul Burn''' || ''The slightest contact with these warriors' blades can blight the very fabric of the victim's body.'' || If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |- | 3 || '''Thieves of All Things Arcane''' || ''Driven by a unquenchable thirst for knowledge, there is no sorcery these followers do not seek to take for their own.'' || This unit can attempt to unbind 1 spell in the enemy hero phase. In addition, in the first, third and fifth battle rounds, when this unit attempts to unbind a spell, the spell is automatically unbound (do not roll 2D6). |} '''''Daemon Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D3 || Reward || Flavour Text || Rules |- | 1 || '''Nexus of Fate''' || ''These followers manipulate what mortals consider 'destiny' as if it were a puppet.'' || At the start of your hero phase, if this unit is on the battlefield, you can roll a dice. If you do so, you can replace one of your Destiny Dice with that roll. |- | 2 || '''Storm of Daemonic Fire''' || ''So great is the roiling tide of warpfire surrounding these followers that to merely stand in their presence is to risk being set alight.'' || At the end of the charge phase, roll a dice for each enemy unit within 9" of this unit. On a 6, that unit suffers D3 mortal wounds. |- | 3 || '''Incorporeal Form''' || ''These followers can transform into a translucent state when malevolent sorcery draws near.'' || Each time this unit is affected by a spell or endless spell, you can roll a dice. On a 5+, ignore the effects of that spell or endless spell on this unit. |} '''Champion Rewards'''<br> '''''Daemon Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D3 || Reward || Flavour Text || Rules |- | 1 || '''Phantasmal Weapons''' || ''This champion's strikes can pass through armour to cleave the flesh beneath.'' || Improve the Rend characteristic of this champion's melee weapons by 1. |- | 2 || '''Warpfire Blade''' || ''The flames that flicker around this champion's blade can ignite the soul of its victim.'' || Pick 1 of this champion's melee weapons. If the unmodified hit roll for an attack made with that weapon is 6, that attack inflicts 2 mortal wounds on the target in addition to any normal damage. |- | 3 || '''Aura of Mutability''' || ''Even the slightest injury serves as an opportunity for bountiful change when in close proximity to this champion.'' || Add 1 to wound rolls for attacks made by friendly '''TZEENTCH DAEMON''' units that are wholly within 9" of this champion. |} '''''Arcanite Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D3 || Reward || Flavour Text || Rules |- | 1 || '''Spiteful Shield''' || ''This shield exemplifies Tzeentch's predilection for cruel twists of fate.'' || If the unmodified save roll for an attack that targets this champion is 6, the attacking unit suffers 2 mortal wounds after all of its attacks have been resolved. |- | 2 || '''Secret-eater''' || ''Should this weapon slay one touched by fate, its bearer inherits a measure of their destiny.'' || Pick 1 of this champion's weapons. If the unmodified hit roll for an attack made with that weapon is 6, you can roll a dice and add it to your Destiny Dice. |- | 3 || '''Timeslip Pendant''' || ''Time is a mutable concept to the bearer of this amulet.'' || Once per battle, at the end of the combat phase, you can say that this champion will enter a timeslip. If you do so, this champion can fight for a second time. |} ----
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