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=== True Neutral === Comes in three varieties: "Dedicated to Balance" True Neutral, "Can't be Bothered to Care" True Neutral, and "amoral animal" True Neutral (AKA 5e Unaligned). {{Topquote|So you remove excess of both good and evil? How can you tell which is which?|Yoshimo}} The "Dedicated to Balance" types are types who are not concerned about the morality of their choices, but rather how it will affect the status quo (although what that status quo is, is dependent on the character in question, and considering the cosmology of many settings the status quo is not something good). This means that a true neutral character may allow things like war, suffering, or disasters to continue, if it ensures that the balance of power is maintained. They are not necessarily malevolent in theory, as they see their actions as a completely necessary act for the greater good that would benefit everyone in the long run (paradoxically defeating the purpose of their supposed moral neutrality) - but then again they're insufferable dickbags who sees the entire universe as one big chequebook to even out, who will sell you out in a heartbeat if it meant maintaining the status quo, and just how would you balance out a place that has an excess of good? [[Derp|By committing evil acts of course!]] In actuality, these fucks are just Neutral Evil in disguise and [[BLAM|should be treated accordingly.]] {{Topquote|Good, bad...I'm the guy with the gun.|Ash Williams}} "Don't Care" types are either extremely uninspired roleplayers, NPC villagers, or [[Bear Lore|bears]]. However, they'll usually do what seems like a good idea at the time. This means you should kill them, because chances are they're reading this at the same time as you, and will try to kill you preemptively. {{Topquote|Nature is what she is, persistent and amoral|Stephen Jay Gould}} The "amoral animal" types are those whose actions lack any type of moral motivation behind them, and instead act upon their own pre-programmed instincts like how an animal in the wild would. Typically reserved for non-sapient enemy NPCs (and gods forbid you actually play as one), these types do what they do, because its just their nature. They don't really see anything as good or evil nor rationalize that to any extent, they just do it for their own survival. (Murdered a man for food? Its just prey like that goat I slaughtered earlier, only less hairy. Me and my brood have to eat to survive, don'tcha know?) The main distinction between those and the "don't care" True Neutrals is the fact that they genuinely lack the capacity to normalize or rationalize in any direction, rather than refusing to acknowledge their ability to. Overall, show them the business end of your weapon as soon as the opportunity presents itself. Beware of both variant 1 (passive/don't care) and variant 2 (active/cosmic checkbook fanatic) [[Stupid Neutral]]. Given the many [[Derp|Derpy]] problems (roleplaying-wise and setting-wise) and [[RAGE|implications]] that arise from the True Neutral Alignment itself, it is [[Squat|generally for the best to remove it from your system/setting.]] That being said, you can have fun with a character whose motivations are "I don't care, but I keep my stuff in the world so I'll fight I guess." but it takes a good player to do it. Example(s): "Amoral"<small>(read:evil)</small> druids for the first, filler NPCs and/or civilians for the second, and a literal wild animal for the third. Iconic Character(s): Mordekainen for the cosmic checklister variety, Spawn for the Don't Care type, Galactus for a rare "amoral animal" type that isn't an actual animal. Expected Personality: The most bland and uninteresting person you can meet, a really weird sociopath, or a literal animal.
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