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Arelex Orannis
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==A fan's attempt at rules== {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Arelex Oranis:''' || 390 || 6 || 8 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/4++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Independent Character, Jump Infantry Wargear: Archeotech Pistol, Lux Universalis, Utilitae Plate, Neural Data Suite. Special Rules: Acute Senses, Adamantium Will, Bulky, Crusader, Deep Strike, Enhanced Awareness, Eternal Warrior, Fear, Fearless, Fleet, Hit and Run, Independent Character, It Will Not Die, Night Vision, Master of the Legion, Perfect Coordination. '''Lux Universalis'''- The famous rifle of the second Primarch. Lux universalis is one of the most complex weapons ever created, an archeotech rifle that fires a wide array of different energies. When shooting, choose one of the profiles listed below. In assault, use the melee profile. {| border="1" cellspacing="0" cellpadding="5" align="left" ! || S || AP || Range || |- | '''Melee''' || U || 2 || - || Shred, Specialist Weapon |- | '''Las''' || 3 || - || 24' || Assault 15, Shred |- | '''Gauss''' || S4 || AP5 || 30' || Assault 6, Gauss |- | '''Volkite''' || S5 || AP4 || 36' || Assault 5, Deflagrate |- | '''Plasma''' || 7 || 2 || 30' || Assault 4, Blast |- | '''Melta''' || 8 || 1 || 24' || Assault 3, Melta |- | '''Mass Driver''' || 10 || 1 || 72' || Heavy 1, Lance, Large Blast, One Use |}<br style="clear: both; height: 0px;" /><br> '''Utilitae Plate'''- Mastercrafted armor from the forges of Mars, with a few extras added at the Primarch's request. In addition to adding a 2+ 4++, it counts as having a Nuncio Vox, Arelex inflicts D3 hammer of wrath instead of 1, and he and his unit do not scatter when deepstriking. Additionally, the thrusters in his backpack allow him to function as Jump Infantry or if he chooses, to fly as a flying monstrous creature, with all the movement rules that implies. '''Neural Data Suite'''- Arelex's custom made sensory data suite and HUD, constantly streams battlefield data and tactical information. It counts as a Cognis Signum, and provides the following benefits: A rerollable 5+ to seize the initiative, you may begin rolling reserves on turn 1, and all deep striking units in his army halve their scatter distance. '''Enhanced Awareness'''- Arelex's many years in the space hulk trained his awareness and instincts to an incredible level, even beyond that of his brothers. Any ranged attack made by Arelex has the Ignores Cover special rule. Arelex is also immune to Blind and Concussive, and gains the Acute Senses and Night Vision special rules. '''Perfect Coordination'''- Arelex grants any elite slot unit with '''Legiones Astartes: War Scribes''' Outflank and Deep Strike, so long as they are infantry and have no dedicated transport. Arelex is... Weird. There's really no comparison for him in any other character in the game, though he kind of plays like a mix of [[Phoenix Lord|Asurmen and Bharroth]]. Kind of. He's obviously intended to jump or fly around the battlefield, using his insane firepower to blast the crap out of anything that gets in front of him. He'll be a pain to fliers, what with taking his Melta and Gauss into the air, he can mulch Guardsmen and minor demons with his Volkite and Las functions, and Tanks and Lords of War with his Melta and S10 AP1 Lance, Large Blast, "Fuck your general area" single-shot mass driver. He can threaten literally anything, is hard to catch and almost impossible to pin down, and offers some fun army bonuses. On the other hand, he's not great at fighting any one thing. In melee, he's the weakest Primarch in the game, /tg/ or canon, and he's unlikely to earn back his point cost across the game purely on damage like other Primarchs will (unless you get lucky and pop a Spartan or a group of Snowflake Terminators with his mass driver), but with his insane mobility and his respectable versatility and his army buffs he's still quite useful. Add to that his very low point cost (for a Primarch), and he's actually one of the more ''practical'' choices for a Primarch, ''especially'' in a 2000 point game or smaller. {{/tg/-Heresy-Primarchs}}
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