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Ashes of Yggdrasil
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===Biomorphs=== ====Bio-artefact Relics==== The Relics found below represent mutations found in the fleet of the Molten Empress. These Relics may only be given to {{W40kKeyword|Nidhoggr}} models and all other rules regarding Relics still apply. *'''Crown of the Molten Lord:''' ''The signature feature of a hive tyrant who terrorized the worlds of the Mua'dha system, the beast was capable of making the earth burst into erratic eruptions of lava seemingly with just its roars. The chitin extrusions that form the so-called crown are actually only half of the mechanism, these horns are partially empty and act as a way for the bearer to sense minute vibrations in the ground; these vibrations are the true secret, as they are actually caused by a specific sub-type of Wyrms that, once in positions, detonate violently underground as a response to the leader beast's scream. This is not only effective in delivering damage and hitting high-priority targets but also acts as a form of psychological blow that leaves the wounded and those who got away paranoid for a new attack.'' ::Once per battle, at the end of your opponent's Movement phase, you can choose up to three enemy units within 18" of the bearer and roll a D6. Subtract 1 from the result if the unit is a {{W40kKeyword|Character}} but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3+1 mortal wounds; on a 7+ it suffers D3+3 mortal wounds instead. Units affected suffer a permanent penalty of 2 to their Leadership characteristic. *'''Pyroclastic Hide:''' ''A peculiar adaptation, once widely found in many creatures of the hive fleet, that has now been deemed too demanding to be produced on mass. A mixture of pyroclastic materials and metallic composites covers the creature's skin and protects the bearer via controlled micro-bursts of energy; when a powerful attack threatens the beast, an innate reflex detonates the concoction in its entirety to deflect the blow. This extreme defensive mechanism can't be used in rapid succession though, and needs some time to recharge.'' ::This model has a 4+ invulnerable save against attacks with a Strength characteristic of 8 or less. Once per battle round, when an attack with a Strength characteristic of 9 or more is made against this model, you may choose the detonate the pyroclastic hide; if you do, that attack is automatically saved. After that, until the beginning of the next battle round, you can't utilize the invulnerable save given by this Relic. *'''The Devil's Implements:''' ''This infernal pair of a bonesword and lash whip has a crude history among many scorched worlds of the galaxy and was originally found on the Balor-class commanding organisms in the beginning years of the Nidhoggr. The two tools are sentient and dance with a mind of their own around the victim like vultures ready to strike; the smoldering whip burns the flesh, while a single touch of the curved blade overcharges the pain receptors to the point of bursting. Such horrific bio-weapons seem to feast on the pain they cause and like to finish their prey slowly, among their tortured screams of mercy.'' ::Model equipped with monstrous bonesword only. This Relic replaces a monstrous bonesword and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Devil's Implements''' || Melee || Melee || +3 || -4 || 3 || When an enemy model is within Engagement Range of this model, each time it makes an attack it must subtract 1 from the hit rolls. In addition, if this weapon successfully wounds at least one enemy model, roll two D6 and compare the result to the target's Leadership characteristic; if the roll is equal or higher, that model's unit suffers D3 mortal wounds in addition to the normal damage. |} ====Upgrade Biomorphs==== To represent the strange adaptations of the Nidhoggr Hive Fleet, {{W40kKeyword|Nidhoggr}} {{W40kKeyword|Monster}} units in your army (that are not unique) may take any of the following biomorphs as upgrades. *'''Geothermal Jets:''' In your Movement phase, if this model Remains Stationary or moves a total distance of less than half its Move characteristic, until the end of the turn, each time this model declares a charge, roll one additional D6 and discard one of the dice when making the charge roll. - +10 pts. *'''Internal Furnace:''' This model gains the {{W40kKeyword|Internal Furnace}} keyword. In addition, roll a die each time this model destroys an enemy {{W40kKeyword|Vehicle}} during the Fight phase; on a 4+ that model regains D3 lost wounds. - +15 pts.
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