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===Ravenloft Content=== '''Fortune Telling for the Faint of Heart:''' A DM’s Tips article on how DMs can better handle fortune telling in their games. '''Anchors of Faith:''' A great expansion on the details of the faith of [[Ezra]], covering the history, tenets, beliefs, church structure and how to better construct player characters allied to the church. '''A Year in Ravenloft:''' A fluff article covering various special dates, from holidays to ill-omened days, that occur throughout the course of a year amongst the demiplane’s various domains. '''On the Road:''' Assorted random encounters that a party might meet whilst traveling the domains of Ravenloft. '''Gundar:''' Details on Gundar, former darklord of Gundarak, after he is revived by accident from the traveling curiosities show of Professor Arcanus. '''Nature’s Sorrow:''' A cursed former druid, who embraced lichdom in order to have the power to slay the Three Hags of Tepest, only to find himself trapped forever in Darkon. '''Carnival: The Ballyhoo:''' Details on four fan-made additions to the cast of Isolde’s Carnival; the Two-Is-One, the Half-And-Half, Ronin Thunder and the Nameless One. '''Zardorus:''' Details on a traveling Undead Slayer, a necromancer who seeks to use his powers to fight the undead, even as he risks his very soul through the use of such powers in this Demiplane. '''Ardonk Szerieza:''' A rabble-rousing Gundarkite whose devotion to his demagoguery outweighs his concern for the lives of his people. '''Mocellus:''' A powerful and evil raaig drawn into the Demiplane of Dread when the domain of Kalidnay was formed. '''Merilee Markuza:''' A fluff with crunchy bits piece on the legendary child [[vampire]]ss who appeared in the Darklords sourcebook. '''Carnagan Wolfe:''' A good-hearted werewolf who seeks to protect humanity from the depredations of monsters. '''The Effigy of Ivan Szimin:''' A unique fiery Dread Wood Golem consumed by the spirit of a corrupt Barovian Boyar. '''Inesko Krolov:''' A malevolent psionicist who has preserved his life through the generations by becoming a disembodied psyche and continually stealing new bodies for himself to inhabit. '''Beauty’s Garden:''' A cursed garden, haunted by two spirits; the innocent girl who loved it in life, and the malevolent magic-spawned shade born from its destruction. '''Cyran Devichi:''' An Ezran priest newly transformed into a vampire. '''Eleni of Toyalis:''' Hazlik’s primary apprentice. '''The Knox Family:''' Two evil nobles from Nosos; the man who became a wererat by unwittingly eating one in its rodent form, and his malignant sister, who fed it to him. '''Lights in the Fog:''' An array of heroic individuals who can be found throughout the Realm of Mists, some alone, some in small groups, all dedicated to fighting the evil that consumes their world. '''Comte Tomas d’Aloure:''' A Dementlieu nobleman who has earned the paranoid enmity of that domain's Darklord due to his steadfast patronage of the poor and his apparent immunity to d'Honaire's hypnotic powers - unbeknowst to the darklord, the comte's protection comes from his beloved family signet ring, and the comte has no idea as to d'Honaire's malicious intentions. '''Constable Sturm Androv:''' Constable of the City Guard of Kantora in Nova Vasa, this steadfast champion of the innocent is determined to put an end to the murderous depredations of Malken. '''Father Lukas Duremke:''' A worshipper of the Lawgiver (or Bane, as he was outright refered to in AD&D) who grew up in a small village of puritanical but ironically benevolent Lawgiver worshippers. He joined the priesthood in Egertus, only to be shocked to find how different the "orthodox" faith of the Lawgiver was. Since then, he has become a crusader, championing the reformation of the Lawgiver's faith to something more in line with his familial teachings of the god's creed. '''Hobert Mannon:''' A highly benevolent, humble and gentle guide who offers his help to people throughout the Southern Core, aided by a mysterious Gift of Innocence. '''The Honorable James Martigan:''' A Mordentish nobleman who, having lost his daughter to the dread spirit known as the Phantom Lover, has since dedicated his life and his fortune to aiding those who would fight the creatures of evil. '''Madeline Galbraith:''' A Mordentish woman who has turned her ability to see & speak with the dead into a profitable occupation as a historical scholar. '''Marek Crawford:''' A former witch hunter who has renounced his violent crusade against magic users when he realised he was simply seeking brutal vengeance rather than trying to fight evil for its own sake. '''Orinda Nahle:''' A long-retired and once famous adventuress who now reigns as Meistersinger over the small Kartakassan village of Chorn. '''Tallwich:''' The Giant of Nartok is a benevolent voadkyn shaman who was spirited from his own world by the Mists, and now resides in the forest southwest of the Darkonian village of Nartok. Although alone and frightened of the smaller people around him, his benevolence compells him to use his magical powers to help those who are suffering. '''The Knights of the Ashen Bough:''' A secret society (Neutral Good) that operates in Falkovnia, seeking to rebel against the murderous darklord Vlad Drakov. It is lead in secret by Marshal Oswald Vorbel, one of the original soldiers who fought alongside the mad butcher when he was first swallowed by the Mists and who has become sickened at the vile appetites of his "leader". '''Wayward on the Bone Sands:''' A desert settlement domain inhabited by quevari, once-good human men and women damned to an existence of unwitting murders when they fell under the sway of their darklord, the maliciously charismatic cannibal child Caleb Wicks. '''Seradan:''' A domain of near-mindless bleakness and dullness, ruled by the body-stealing spirit Geren, who finds their shallow indifference to everything makes a mockery of his attempts to enjoy their lives. '''Haemogoblin:''' A unique strain of blood-drinking undead goblinoids created by vampires to serve as their minions. '''Bleeding Willow:''' A cursed willow tree with blood-like sap that can drive those around it berserk, in addition to attempting to crush them to death in its branches. '''A Darkling By Any Other Name:''' Optional rules for producing Darklings belonging to specific Vistani tribes. '''Topiary Golem:''' Topiary statues animated to serve as protectors for the dwellings of magic users. '''Lesser Breeds of the Arak II:''' Three new species of Shadow Fae; the Fanggan (hag-like tree-spirits), the Fand (invisible, water-dwelling nymph-kin) and the Sadhuin (debased shadow-satyrs). '''Weresnake, Anaconda and King Cobra:''' Two new variants of weresnake; were-anacondas are immensely strong constrictors but have only human and giant snake forms, whilst were-king cobras have immensely potent venom, three forms (human, giant snake, hybrid), and a hypnotic dance. '''Vampiric Virus:''' A foul magical virus that turns a victim into a crazed blood-drinking monster, and eventually into a nosferatu vampire. '''Echo:''' Dirge-singing ghosts created from elves who died whilst only children. '''Figurines of Obsession:''' An expansion of the rules from the Ravenloft Monstrous Compendium Volume III, adding new kinds of figurine and expanding on details for those present in the official splatbook. '''The Sword of the Clan ApBlanc:''' The sword wielded by the darklord Tristen ApBlanc to inadvertently murder his own son, Morholt. If reunited with the shard of its blade that broke off in Morholt’s body, it becomes a powerful, but cursed, magical weapon, yearning to slay its former wielder. '''Van Richten’s Guide to the Mists:''' A cursed set of volumes of Van Richten’s guides; they travel the planes, and though they present themselves as useful to adventurers, those who get too curious about them are soon after swallowed by the Mists, drawn to Ravenloft and typically into the lair of a darklord. '''Ring of the Wolf:''' A cursed ring that seems to offer magical benefits, but slowly transforms the wearer into a maledictive mountain loup-garou. '''Azalin’s Crown:''' The cursed crown of Azalin, the lich darklord of Darkon. '''The Chirurgeon:''' A new base class, a “mercenary physician” who combines primitive surgical-based medicinal treatments with some rudimentary rogue skills. '''Abber Nomads:''' Two kits that can be used to represent PCs belonging to the Abber Nomads of the Dreamlands; the Warrior (Fighter/Ranger) and the Shaman (Specialty Priest). '''The Inquisitor:''' A specialty priest kit that focuses on ferreting out enemies of the priest’s faith that seek to undermine the faith from within. '''Freak Kit:''' Something of a precursor to the [[Caliban]] race of Ravenloft D20, this kit allows any character to play a distorted, deformed or mutated figure. '''Wretched Creations:''' Rules for playing as flesh golem PCs, in the spirit of The Making of Men and Beasts at Heart articles, and the rules for undead PCs in the original Requiem: The Grim Harvest sourcebook.
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