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Car Wars
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==Attempts to Revive the Game== In 2002 SJG launched a simplified and streamlined version of the game, 5th edition. Back to just cars, without other types of vehicles or rules for construction and design. (Likely both to some degree would have been added in later, now-unreleased, products.) It was met with as much (or as little) success as you would imagine. It does have one inherent advantage, though. The rules are usable with matchbox and hotwheels cars right out of the box. The car design rules were reverse-engineered and are available on the SJG Car Wars forums. In 2016 SJG started work on an even more streamlined and accessible version of the game, 6th edition. In fact, they just kept the brand and designed a completely new game. Proprietary dice are to be used for attack, defense and maneuver. A kind of hinged ruler seems to be used for maneuvering, which appears handier than the old style "turn key", although this item was only shown in early playtest pictures and may not make it into the game's final release version. The new version of the game will have actual model cars instead of counters. Sixty different cars will be released and sold in a ''got to catch them all'' manner. Car design will be done by taking a basic vehicle and assigning upgrade cards to it, similar to X-Wing. I have no doubt that most players will simply decide to kill the meat and save the metal, eg. keep playing the old, proven version of the game but use the new full color maps and model cars to do so.
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