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Chaos Space Marine Warband Creation Tables
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==Combat Doctrine== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Combat doctrine (d10) |- ! 1 | '''[[Rip and Tear]]''' - The warband's Marines revel in the glorious act of ripping and tearing the enemies' guts out in close combat. Woe betide any large enemy, as the Marines especially love to disembowel enemies with huge guts. If a large enemy has no huge guts for the Marines to tear out, it only serves to anger them further and seek more enemies with guts to rip and tear out. If your warband's progenitor is the World Eaters and/or your patron god is Khorne, this may be taken automatically. |- ! 2 | '''Unorthodox Warfare''' - The warband's Marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerrilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband's progenitor is the Alpha Legion and/or your patron god is Tzeentch, this may be taken automatically. |- ! 3 | '''Armoured Fist''' - The warband takes its cue from the Imperial Guard. Every combat action they participate in is fought with a regiment's worth of armor and mechanized infantry, utterly crushing the opposition under their iron treads. |- ! 4 | '''Death from Afar''' - The warband's Marines prefer to fight from a distance. Their enemies have to contend with legions of disciplined gunlines, snipers, and enough artillery to turn the battlefield into a giant crater. If your warband's progenitor is the Iron Warriors, this may be take automatically. |- ! 5 | '''Chemical Warfare''' - The warband prefers to use a variety of chemical agents on the battlefield to enhance their strength and/or subject their enemies to a variety of painful deaths. Potent combat stimulants, viral and mutagenic concoctions, toxic and corrosive weapons; all these and more are free game for the warband. If your warband's progenitor is the Emperor's Children or Death Guard and/or your patron god is Slaanesh or Nurgle, this may be taken automatically. |- ! 6 | '''[[Daemons]], Daemons EVERYWHERE!''' - Any fight the warband participates in is followed by legions of chaos daemons, with the intent of turning the planet into a daemon world for the glory of Chaos. Re-roll if your Warband's devotion to chaos is "Loathed". If your warband's progenitor is the Word Bearers, this may be taken automatically. |- ! 7 | '''Drown Them With Bodies''' - The warband believes in the doctrine of strength in overwhelming numbers. Any battle they participate in is complemented by legions of mortal servants (or unwilling slaves), who throw themselves at the enemy with reckless abandon. |- ! 8 | '''Siege and Attrition''' - The Marines are experts in all things defense, from raising up a formidable fortress and creating nigh-impenetrable defensive lines, to assaulting enemy fortifications and breaking their lines. Basically, if it involves siege warfare, they know how to make sure the battle goes in their favor. If your warband's progenitor is the Iron Warriors, this may be taken automatically. |- ! 9 | '''Bloody Rain''' - The warband's Marines take the saying "Death from Above" to the utmost extreme. The Marines enter the fray through a massive rain of [[Drop Pod|drop pods]], warp portals, teleport strikes, and dropships, while supported by legions of gunships, aircraft, and jump-infantry. This allows them to quickly strike at the enemy with precision and brutality, often before they even have time to react. If your warband's progenitor is the Black Legion, this may be taken automatically. |- ! 10 | '''Terror Tactics''' - The warband's Marines revel in the fear and suffering of their enemies. The warband's opponents are typically unable to fight when they attack, as their constant terror campaigns have eroded their victims' resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses are often driven insane from experiencing their wanton acts of cruelty, spreading the warband's brand of fear further. If your warband's progenitor is the Night Lords, this may be taken automatically. |}
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