Editing
Codex - Harlequins: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Pivotal Roles== ===Death Jester=== If your army is Battle-forged and contains a {{W40kKeyword|Death Jester}}, you can replace that model’s ''Death Is Not Enough'' special rule with one of the following Death Jester Pivotal Role special rules: *'''Harvester of Torment:''' Each time this model shoots, if the target unit contains 6 or more models, each successful hit roll scores 3 hits instead of 1. This is not cumulative with any other rules that cause additional hits. *'''Humbling Cruelty:''' Each time an attack made by this model against an enemy unit scores a hit, that unit is pinned until the start of your next turn. While a unit is pinned, subtract 2" from the Move characteristic of models in its unit and it cannot fire Overwatch. *'''The Jest Inescapable:''' Add 12" to the Range characteristic of ranged weapons this model is equipped with. Each time this model shoots, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage and the target does not receive the benefit of cover to its saving throw. ===Master Mime=== If your army is Battle-forged and contains a {{W40kKeyword|Master Mime}}, you can replace that model’s ''Mask of Devil'' special rule with one of the following Master Mime Pivotal Role special rules: *'''Mask of Angel:''' Roll a die each time a {{W40kKeyword|<MASQUE>}} {{W40kKeyword|Harlequins}} model within 6" suffers a wound or a mortal wound; on a 5+ that wound is ignored. *'''Mask of Pain:''' Add 1 to this model's Strenght and Damage characteristic. In addition, at the end of the Fight phase, roll a D6 for each enemy model within 2" of this model; on a 4+, that unit suffers 1 mortal wound. *'''Mask of Sorrow:''' Each time a friendly {{W40kKeyword|<MASQUE>}} {{W40kKeyword|Harlequins}} model is slain while within 6" of this model, add 1 to this model's Attacks characteristic (up to a maximum of +5). ===Shadowseer=== If your army is Battle-forged and contains a {{W40kKeyword|Shadowseer}}, you can replace that model’s ''Shield from Harm'' special rule with one of the following Shadowseer Pivotal Role special rules: *'''Agent of Bedlam:''' While an enemy unit is within 6" of this model, subtract 1 from the Attacks characteristic of models in that unit (to a minimum of 1). *'''Gloomwake:''' While a {{W40kKeyword|<MASQUE>}} unit is within 6" of this model, each time a ranged attack is made against that unit, models in its unit gain the benefit of cover to their saving throw. *'''Veil of Illusion:''' While a friendly {{W40kKeyword|<MASQUE>}} unit is within 6" of this model, when determining if that unit is within range of attacks made by enemy models with ranged weapons, add 6" to the distance measured. For example, if this unit is 22" away from an enemy model, for the purposes of shooting, it is treated as being 28" away. Note that for the purposes of determining if a model is at half range, it is the distance after applying the effects of this ability. ===Solitaire=== If your army is Battle-forged and contains a {{W40kKeyword|Solitaire}}, you can replace that model’s ''Blitz'' special rule with one of the following Solitaire Pivotal Role special rules: *'''Chromatic Rush:''' When this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6” to the Move characteristic of this model. Each time this model piles in or consolidates, it can move an additional 3”. *'''Shocking Emergence:''' During deployment, you can set up this model shimmering instead of placing it on the battlefield. If you do, then at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9” from any enemy models. Each time a charge roll is made for this model, if it was set up on the battlefield as reinforcements this turn, roll one additional D6 and discard one of the dice. *'''Unnatural Acrobatics:''' Each time an attack is made against this model, subtract 1 from that attack’s hit roll. ===Troupe Master=== If your army is Battle-forged and contains a {{W40kKeyword|Troupe Master}}, you can replace that model’s ''Choreographer of War'' special rule with one of the following Troupe Master Pivotal Role special rules: *'''Darkness' Bite:''' Each time this model fights, after it has fought, you can select one enemy unit this model made an attack against. That unit suffers 2 mortal wounds. *'''Prince of Light:''' While a friendly {{W40kKeyword|<MASQUE>}} unit is within 6" of this model, you can re-roll charge rolls made for that unit. If you could already re-roll charge rolls made for that unit, add 1 to the charge roll instead. *'''Twilight's Grasp:''' Each time a melee attack is made by this model against a unit that is not a {{W40kKeyword|MONSTER}} or {{W40kKeyword|VEHICLE}}, an unmodified wound roll of 2+ is always successful.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information