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Codex - Kroots: /tg/'s 8th Edition
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===Invocations of the Spirits=== *'''1: Invocation of Wind's Speed:''' ''Through the call of the shaman, powerful winds come to lift the kindreds into battle, gifting incredible speed with which to surprise their enemies.'' ::Choose a friendly {{W40kKeyword|Kroot}} unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. That unit may immediately move as if it was the Movement phase, though it may not Advance. *'''2: Invocation of Life's Tenacity:''' ''A powerful strength reinvigorates the kindred's spirits and makes their already powerful attacks into even deadlier assaults.'' ::Choose a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. Add 2 to the attack characteristic of models in that unit. *'''3: Invocation of Soil's Grip:''' ''[https://scifi.stackexchange.com/questions/100577/what-would-happen-if-the-ents-got-the-one-ring|"Stones will break, and roots will squeeze, vines will grow and bend all knees; mushrooms hunt and thorns yolk; weeds strangle and flowers choke. The time of waiting is done. The hour of hunt has come."]'' ::Choose an enemy unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation that doesn't have the {{W40kKeyword|Fly}} or {{W40kKeyword|Titanic}} keyword. Until the beginning of your next turn, the target's Movement characteristic is halved (round down). In addition, if the target Advances or Charges, for each die of 5+, that unit suffers one mortal wound. If that unit possesses a special rule that makes it Advance a set distance, the unit suffers 1 mortal wound for every 5" of that distance instead. *'''4: Invocation of Mist's Veil:''' ''At the shaman's words, the spirits of the ancient warriors rise from the ground, creating a thick white blanket to hide their brethren.'' ::Friendly {{W40kKeyword|Kroot}} units which are within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation count as being in Heavy Cover. *'''5: Invocation of Prey's Terror:''' ''Vision of the predators of the past flood the enemies of the pack, giving them insight on their fate to come.'' ::Choose a non-{{W40kKeyword|Vehicle}} enemy unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. The target must immediately make a Morale test. Rather than the number of models from the unit that have been slain this turn, add half of the result of the invocation roll (rounded down). If the target unit is in engagement range with a friendly {{W40kKeyword|Kroot}} unit, other than the {{W40kKeyword|Shaman}} itself, add the full result of the invocation roll instead. *'''6: Invocation of Shaper's Might:''' ''Raising his blade high in the sky, this shaman calls upon the spirits of the great hunters of the past to aid him in the sacred rituals of the hunt.'' ::Until the beginning of your next turn, the Master Shaman's weapons are given uncanny sharpness and weight. Change the AP value of all of this model's melee weapons to -4, and change the damage to be XD3, where X is the normal damage value (e.g. damage 1 becomes damage 1D3, damage 2 becomes damage 2D3, and so on).
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