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Codex - Necrons: /tg/'s 8th Edition
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==Stratagems== ===Universal=== *'''Adaptive Subroutines (1 CP):''' ''The Crypteks have invested their mechanical constructs with complex hunter-killer algorithms.'' ::Use this Stratagem after a {{W40kKeyword|Canoptek}} unit from your army has Advanced. That unit can still shoot and/or charge this turn. *'''Amalgamated Targeting Data (1 CP):''' ''Synchronised targeting optics are fed to the Doom Scythe squadron, and they release a devastating pinpoint barrage.'' ::Use this Stratagem in your Shooting phase if a {{W40kKeyword|<Dynasty>}} Doom Scythe from your army is within 6" of 2 other friendly {{W40kKeyword|<Dynasty>}} Doom Scythes. The Doom Scythes cannot fire their death rays this phase – instead, select a point on the battlefield within 24" of all three vehicles that is visible to all of them. Roll a D6 for each unit within 3" of that point. Add 1 to the result if the unit being rolled for has 5 or more models, but subtract 1 if the unit being rolled for is a {{W40kKeyword|Character}}. On a 4+, that unit suffers 6D3 mortal wounds. *'''Cosmic Powers (1 CP):''' ''The powers of the C’tan are myriad and terrifying. To battle a fragment of these shackled star gods is to find reality unbound.'' ::Use this Stratagem at the start of your Movement phase. Select a {{W40kKeyword|C'tan Shard}} from your army. That model can replace one of its Powers of the C’tan with a different Power of the C’tan of your choice. *'''Damage Control Overrides (1 CP):''' ''Its self-repair routines overridden, the vehicle briefly operates at peak efficiency despite being critically damaged.'' ::Use this Stratagem at the start of any turn. Pick a {{W40kKeyword|Necrons}} {{W40kKeyword|Vehicle}} from your army. Until the end of this turn, use the top row of that vehicle’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. *'''Doomsday Energy Burst (2 CP):''' ''The Doomsday Ark is a frightening weapon. The energy shackled within its shell is barely contained but if the situation would ever arise, the pilot can decide to overcharge the main cannon to a dangerous degree, trading massive power for danger to itself.'' ::Use this Stratagem in the Shooting phase before a Doomsday Ark from your army fires. Increase its Doomsday Cannon's number of shots, Strenght and Damage characteristic by D6 (roll separately for each one). After having fired, that model suffers an equal amount of mortal wounds. *'''Dimensional Corridor (1 CP):''' ''Necron Monoliths can redirect a tomb world’s forces by projecting a series of short-ranged dimensional portals.'' ::Use this Stratagem at the start of your Movement phase. Select a {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is more than 1" from any enemy models and remove it from the battlefield. Then, set the unit up again so that it is wholly within 3" of a {{W40kKeyword|<Dynasty>}} Monolith from your army and more than 1" from any enemy models. That unit counts as having disembarked from the Monolith this turn and can move normally. *'''Dispersion Field Amplification (1/2 CP):''' ''Lychguard can overcharge the fields of their dispersion shields.'' ::Use this Stratagem when an enemy unit targets with a shooting weapon a unit equipped with Dispersion Shields or a {{W40kKeyword|Character}} from the same {{W40kKeyword|<Dynasty>}} within 3" of it. Until the beginning of your next turn, that unit's Dispersion Shield, Guardian Protocols or Vargard Protocols special rule's special effect activates on an unmodified roll of both 5 and 6. This Stratagem costs 1 Command Point if it directly affects a {{W40kKeyword|Character}}, 2 any other time. *'''Disruption Fields (1 CP):''' ''The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.'' ::Use this Stratagem before a {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit from your army fights in the Fight phase. Increase the Strength characteristic of all models in that unit by 1 until the end of the phase. *'''Dynastic Heirlooms (1/3 CP):''' ''In times of need, the phaerons will order the relic-vaults emptied, their priceless contents distributed amongst the legions.'' ::Use this Stratagem before the battle. Your army can have one extra Artefact of the Aeons for 1 CP, or two extra Artefacts of the Aeons for 3 CPs. All of the Artefacts of the Aeons that you include must be different and be given to different {{W40kKeyword|Necrons}} {{W40kKeyword|Characters}}. This Stratagem can only be used once per battle. *'''Emergency Invasion Beam (1 CP):''' ''Before it is destroyed, the Necron construct shifts all power to its dimensional gateway, beaming in warriors to take its place.'' ::Use this Stratagem when the last {{W40kKeyword|<Dynasty>}} Night Scythe and/or Monolith from your army is destroyed. Before removing the model from the battlefield, you can immediately set up a friendly {{W40kKeyword|<Dynasty>}} unit still on their tomb world wholly within 3" of the Night Scythe/Monolith and more than 1" from any enemy models. Units set up with this Stratagem can be set up during the first battle round regardless of any mission rule. *'''Enhanced Invasion Beam (1 CP):''' ''A shimmering dimensional portal yawns wide for a few moments, spilling yet more fleshless warriors into the fray.'' ::Use this Stratagem before you set up a unit from a tomb world using the Invasion Beams ability of a Night Scythe from your army, or the Eternity Gate ability of a Monolith from your army. You can set up two units from a tomb world instead of one. *'''Enhanced Reanimation Protocols (2 CP):''' ''The Necrons are a deathless foe that can recover from obliteration time and again.'' ::Use this Stratagem before making Reanimation Protocols rolls for a unit from your army. When making these rolls add 1 to the result of each roll. *'''Entropic Strike (2 CP):''' ''The disruption field emanating from this warrior’s weapon is so powerful that it entirely obliterates matter from existence.'' ::Use this Stratagem in the Fight phase before a {{W40kKeyword|Necrons}} {{W40kKeyword|Character}} from your army fights. Invulnerable saves may not be taken against that model's attacks. *'''Extermination Protocols (1 CP):''' ''Destroyers have sacrificed every last ember of their souls in order to pursue the obliteration of all mortal life.'' ::Use this Stratagem in your Shooting phase before shooting with a Destroyer Lord, a unit of Destroyers or a unit of Heavy Destroyers from your army. Re-roll failed hit and wound rolls for that unit until the end of the phase. *'''From the Dust We Rise (2 CP):''' ''It is impossible to destroy the mechanical hordes of the Necron. Even when they fall, they just rise up again from the ground and continue their endless advance.'' ::Use this Stratagem at the start of your turn. Select a unit from your army that possesses the ''Reanimation Protocols'' special rule and that was completely destroyed during the game. Immediately set it up again as close as possible from where the last model in the unit was destroyed (models that had been removed as a result of a Moral test may not be brought back thanks to this stratagem). *'''Gravitic Singularity (1 CP):''' ''A pulsing gravitic anomaly appears in the sky over the Obelisk, dragging enemy aircraft into its crushing embrace.'' ::Use this stratagem at the start of your Shooting phase. Select an Obelisk from your army. When resolving this model's ''Gravity Pulse'' ability this phase, each enemy unit within range that can {{W40kKeyword|Fly}} suffers D3 mortal wounds on a roll of 2+, instead of a roll of 4+. *'''Judgment of the Triarch (1 CP):''' ''Those who defy the will of the Triarch are subject to swift and merciless retribution.'' ::Use this Stratagem before a unit of Triarch Praetorians from your army shoots in the Shooting phase or fights in the Fight phase. Add 1 to hit rolls made for this unit until the end of the phase. *'''Phaeron's Will (1 CP):''' ''The generals of the Necron Empire are peerless strategists who have overseen the obliteration of countless civilisations.'' ::Use this Stratagem after an {{W40kKeyword|Overlord}} from your army has used their ''My Will Be Done'' or ''Wave of Command'' special rule. That model can immediately use that ability for a second time this turn. *'''Quantum Deflection (1 CP):''' ''Necron quantum shielding is a true marvel of techno-arcana, phasing into existence only at the moment of impact.'' ::Use this Stratagem when an enemy unit targets a {{W40kKeyword|Vehicle}} in your army that has the Quantum Shielding ability, but before any hit rolls are made. Until the end of the phase, subtract 1 from rolls made for your vehicle’s Quantum Shielding ability to see if damage is ignored for each unsaved wound. *'''Repair Subroutines (2 CP):''' ''When engaged in a battle of attrition, Canoptek constructs react by enabling a series of repairing adaptive subroutines.'' ::Use this Stratagem at the start of your turn, before making any Reanimation Protocols rolls. Select a {{W40kKeyword|Canoptek}} unit from your army that is on the battlefield. That unit gains the Reanimation Protocols ability until the end of your turn. *'''Resurrection Protocols (1 CP):''' ''Necron rulers possess sophisticated self-repair systems that can knit together even the most grievous wounds.'' ::Use this Stratagem when a {{W40kKeyword|Necrons}} {{W40kKeyword|Character}} from your army (excluding Trazyn the Infinite and {{W40kKeyword|C'tan Shards}}) is slain. At the end of that phase, roll a D6. On a 4+ set the character up again, as close as possible to his previous position, and more than 1" from any enemy models, with 1 wound remaining. This Stratagem cannot be used to resurrect the same model more than once per battle. *'''Self Destruction (1 CP):''' ''The self-destruct protocols of Canoptek Scarabs cause them to explode in a hail of razor-sharp armour fragments.'' ::Use this Stratagem after a unit of Canoptek Scarabs from your army piles in, but before they make their close combat attacks. Select a Canoptek Scarab Swarm model in your unit and then pick an enemy unit within 1" of it. Your Canoptek Scarab Swarm model is destroyed. Remove it from the battlefield and roll a D6; on a 2+ the enemy unit you picked suffers D3 mortal wounds. If that model was from a unit that has the ''Flayed Construct'' Upgrade then the unit suffers 2D3 mortal wounds instead. *'''Solar Pulse (1 CP):''' ''Many Necron weapons contain pulsing orbs within which is bound the power of a solar flare.'' ::Use this Stratagem after a {{W40kKeyword|Necrons}} unit from your army has declared its targets in the Shooting phase, but before any hit rolls are made. Pick one of the enemy units that your unit is targeting. The enemy unit does not receive the benefit of cover against your unit’s weapons this phase. *'''Wrath of the C'Tan (2 CP):''' ''The C’tan’s ever-burning rage at their enslavement is turned upon the enemy with cataclysmic results.'' ::Use this Stratagem after a {{W40kKeyword|C'tan Shard}} from your army has resolved a Power of the C'tan. Select a Power of the C'tan from the list. The C'tan Shard immediately uses that power, even if it has already used that power in this phase. ===Dynasty-Specific=== *'''{{W40kKeyword|MAYNARKH}} - Flensing Scarabs (1 CP):''' ''Infected by the Flayer curse, the Maynarkh make use of microscopic mechanical scarabs that tear apart the flesh of their victims in a macabre shower of gore.'' ::Use this Stratagem in the Fight phase, before a {{W40kKeyword|MAYNARKH}} {{W40kKeyword|Infantry}} unit from your army fights. That unit can re-roll all failed wound rolls until the end of the phase. *'''{{W40kKeyword|MEPHRIT}} - Talent For Annihilation (1 CP):''' ''The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.'' ::Use this Stratagem before a {{W40kKeyword|MEPHRIT}} unit from your army attacks in the Shooting phase. Each time you make an unmodified hit roll of 6 for a model in that unit, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls. *'''{{W40kKeyword|NEPHREKH}} - Translocation Crypt (1 CP):''' ''Masters of teleportation technology, the Nephrekh ride into battle upon blinding beams of light.'' ::Use this Stratagem during deployment. You can set up a {{W40kKeyword|NEPHREKH}} {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} or {{W40kKeyword|Swarm}} unit from your army in a translocation crypt instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can translocate into battle – set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''{{W40kKeyword|NIHILAKH}} - Reclaim a Lost Empire (2 CP):''' ''The Nihilakh seek to rule the galaxy, and once they have claimed a domain it is almost impossible to drive them away from it.'' ::Use this Stratagem at the end of your turn. Select a {{W40kKeyword|NIHILAKH}} unit from your army. If the unit is within 3" of an objective marker, or if it did not move for any reason during its turn, then until the start of your next turn you can add 1 to saving throws made for that unit and increase the Attacks characteristic of models in that unit by 1. *'''{{W40kKeyword|NOVOKH}} - Blood Rites (3 CP):''' ''Novokh’s warriors have mastered the arts of martial warfare, and their deathless bodies allow them to fight on tirelessly.'' ::Use this Stratagem at the end of the Fight phase. Select a {{W40kKeyword|NOVOKH}} unit from your army – that unit can immediately fight for a second time. *'''{{W40kKeyword|SAUTEKH}} - Methodological Destruction (2 CP):''' ''The Sautekh Dynasty excel in systematic killing, marking each target until it is completely obliterated.'' ::Use this Stratagem after a {{W40kKeyword|SAUTEKH}} unit from your army has attacked an enemy unit and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other {{W40kKeyword|SAUTEKH}} units from your army that target the same enemy unit this phase.
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