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Codex - Tyranids: Hungry Swarmhost Edition
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===Melee Biomorphs=== (re)'''Designer’s Note:''' ''Tyranid Melee weapons come as pairs. For game purposes, each pair is treated as a single Melee weapon. This means that Tyranid models must fight with two pairs of any Tyranid Melee weapons to gain a bonus Attack in close combat for fighting with two weapons. For example, a Hormagaunt armed with a single pair of scything talons does not gain a bonus Attack, but a Ravener with two pairs of scything talons, or a Genestealer with a pair of rending claws and a pair of scything talons, does.'' *'''Crushing Claws and Wrecking Ball''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Crushing Claws | - | +1 | 2 | Melee, Armourbane, Unwieldy, Crusher |- | Crushing Claw and Wrecking Ball | - | +1 | 2 | Melee, Armourbane, Unwieldy, Wrecker, Sweep |- |}<br style="clear: both; height: 0px;" /> ::'''Crusher:''' Model, equipped with atleast one set of Crushing Claws gain +D3 additional attacks in close combat for each set. A model equipped with two ets of crushing claws gets double strength instead of +2. ::'''Wrecker:'''Model, equipped with a set of Crushing Claw and Wrecking Ball have +1 bonus for penetrating building armour and building damage rolls. ::'''Sweep:''' Model, equipped with a set of Crushing Claw and Wrecking Ball may forgo all of it's attacks in close combat to deal a single automatic hit with S:User and AP:3 for each enemy model in a base contact with it. *'''Boneswords and Lash Whips''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Boneswords | - | User | 3 | Melee, Life Drain, Parry |- | Lash Whips | - | User | - | Melee, Constrict |- | Bonesword and Lash Whip | - | User | 3 | Melee, Life Drain, Parry, Constrict |- |}<br style="clear: both; height: 0px;" /> ::'''Life Drain:''' Model, equipped with a set of Bonesword and Lash Whip inflict Instant Death in close combat on to wound roll of 6. Model, equipped with a set of two Boneswords inflict Instant Death in close combatt on to-wound roll of 5+. Model, equipped with two sets of Boneswords inflict Instant Death in close combat on to-wound roll of 4+. ::'''Parry:''' Models equipped with a set of Bonesword and Lash Whip have 6+ invulnerable save during Fight subphase of the Assault Phase. Models equipped with a set of two Boneswords have 5+ invulnerable save during Fight subphase of the Assault Phase. Models equipped with two sets of Boneswords have 4+ invulnerable save during Fight subphase of the Assault Phase. ::'''Constrict:''' All enemy models in base contact with a model equipped with a set of Bonesword and Lash Whip strike at Initiative step 1 in close combat. All enemy models within 3" of a model equipped with a set of two Lash Whips strike at Initiative step 1 in close combat. All enemy models within 3" of a model equipped with two sets of Lash Whips strike at Initiative step 1 in close combat, and their Weapons Skill is lowered by one. *'''Rending Claws''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 5 | Melee, Diamantine Tips |- |}<br style="clear: both; height: 0px;" /> ::'''Diamantine Tips:''' Close combat attacks of a model equipped with a set of two Rending Claws have Rending special rule. Close combat attacks of a model equipped with two sets Rending Claws have Rending special rule, which triggers on to-wound or to-penetrate roll of 5+ rather than 6. *'''Scything Talons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 6 | Melee, Slashing Attacks |- |}<br style="clear: both; height: 0px;" /> ::'''Slashing Attacks:''' Model, equipped with a set of two Scything Talons may re-roll to-hit results of 1 in close combat. Model, equipped with two sets of Scything Talons may re-roll all failed to-hit rolls in close combat. *'''Sickle Claws''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 2 | Melee, Sickle Strike |- |}<br style="clear: both; height: 0px;" /> ::'''Sickle Strike:''' On a roll of a 4+ to Wound, an attack inflicted by a Sickle Claw has the Instant Death special rule. *'''Grasping Talons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +1 | 2 | Melee, Spine-Maw Strike |- |}<br style="clear: both; height: 0px;" /> ::'''Spine-Maw Strike:''' When an attack with this special rule results in at least one 6 To Hit, it may make a single additional Spine Maw attack in Initiative step 1 (see rules below) *'''Thorax Spine-Maw''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +4 | 1 | Melee, Instant Death, Digestion Spine |- |}<br style="clear: both; height: 0px;" /> ::'''Digestion Spine:''' When a Spine-Maw attack removes a model as a casualty, the Model gains a number of Plasm Tokens equal to the number of Wounds on the profile of the model removed (regardless of the number it possessed when it was removed). At the end of its following turns, the Model's controlling player removes one of these Plasm Tokens. Whilst the Model has at least one Plasm Token, it gains the Feel No Pain (4+) Special Rule
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