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===The Complete Book of Elves=== Without a doubt the most ''infamous'' of the Complete Books line, the ''Complete Book of Elves'' is a racial splatbook for [[elf]] characters that got hit with so much elven love at the cost of hypocrisy and blatant stupidity that it would become memetically infamous. How bad was it? Eventually, the author would post a ''formal apology for writing it'' on the internet! Spanning 13 chapters, plus an appendice with monster stats for the [[Avariel]] and [[Cooshee]], this book covered a ''lot'' of ground. The first chapter was, as with its [[dwarf]] predecessor, a 4-page creation myth. This was followed by chapter 2; '''Variations on a Theme''', which examined all of the different elf breeds - Aquatic, Dark, Grey, High, and Sylvan, as well as taking a look at [[Half-Elves]] and finishing with an examination as to which of the aforementioneds breeds the elves of [[Al-Qadim]], [[Dark Sun]], [[Dragonlance]], [[Forgotten Realms]], [[Greyhawk]], [[Ravenloft]] and [[Spelljammer]] fit into. If you're curious; Sylvan Elves are what we now call Wood Elves, whilst Dark Elves are [[Drow]] and Grey Elves were a kind of uber-elite, uber-asshole version of High Elves who're such douchebags they actually make slaves of other elven races. Chapter 3, '''Physical Attributes''', takes a long look at the various physical characteristics of elves, such as their stages of life, their supernaturally keen vision, and their interfertility. It also covers elven music, for some reason. Chapter 4, '''Mental Attributes''', does the same thing for elven mentalities, icluding outlook, emotion vs. logic, generational splits, and attitude towards other races. Chapter 5, '''Elven Society''' is a comparatively brief chapter on the day-to-day workings of elven civilization; language, livelihood, rituals and holy days. Chapter 6, '''Elven Myths''', recounts 5 elf morality tales. Chapter 7, '''The Death of Elves''', is a brief chapter looking at how elves regard death by accident/violence and how they honor their dead. Chapter 8, '''ELven Dwellings''' is... well, you can probably figure it out; a look at the distinctive city-building styles of grey, high and sylvan elves. Chapter 9, '''Optional Rules''', is a grab-bag of new rules; letting elves progress like humans do, giving them no level limits but doubling the EXP cost of levels after their "maximum", the new Bladesong Fighting Style, new rules for archery stunts, rules for arrow breakage/loss, and rules for using bows as melee weaplons. Chapter 10 is '''Character Creation & Kits'''. Next to chapters 2 and 3, this is the longest chapter in the book. It covers PC stats for all of the elven subraces, and a bevvy of new elven [[kits]]. It even includes the first ever "race-only" kit, the Undead Slayer, which can be taken by an elf of any class. * Elf [[Cleric]] Kits: ** Herbalist * Elf [[Fighter]] Kits: ** Archer ** Wilderness Runner * Windrider * Elf [[Mage]]/[[Thief]] Kits: ** Elven Minstrel ** Spellfilcher * Elf [[Gish|Fighter/Mage]] Kits: ** [[Bladesinger]] ** War Wizard * Elf [[Fighter]]/[[Thief]] Kits: ** Huntsman * Elf [[Fighter]]/[[Mage]]/Thief Kits: ** Collector ** Infiltrator Chapter 11, '''Elven Equipment''' is an assortment of new elf-made items, ranging from weapons to luxury goods. Chapter 12, '''The Magic of the Elves''' is an assortment of elf-invented spells and magical items, and rules for artificial limbs. Finally, chapter 13 is '''Elven Campaigns'''. The suggested examples are the elf-dominated world, the human-dominated world, an elf vs dwarf campaign, a world where the evil races rule, an aquatic campaign, or a campaign focused on half-elves and their direct progenitors.
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