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Cromwald Walgrun
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==A fan's attempt at rules== {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Cromwald Walgrun:''' || 410 || 7 || 7 || 6 || 6 || 6 || 7 || 5 || 10 || 2+/4++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Infantry, Independent Character. Wargear: Aldmund's Plate, The Marshal's Rebuke, Triumph. Special Rules: Adamantium Will, Bold Strategist, Bulky, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, Inspired Pride, It Will Not Die, Master of the Legion, Thundering Steeds of Iron. '''Aldmund's Plate'''- Armor crafted for the Primarch by the Lions Rampant master of the forge, Otto Aldmund. So impressed was the Primarch with his son's work that he insisted Otto inscribe his own sigil on the breastplate of the armor. The armor provides a 2+ 4++. In addition, Cromwald ignores psychic maladictions and witchfires on a 4+ (rolled seperate from deny the witch) and he always counts as having assault and defensive grenades. '''The Marshal's Rebuke'''- ''"You come to our world and claim it as your own? Child, our race was old when your race wa-"'' '''BOOM.''' S7, AP3, 24' assault 2. '''Triumph'''- Sabre of the Primarch. SU, AP1, Armorbane, Disruption (Any vehicle's AV value is counted as AV12 if it would otherwise be higher. Lance for melee, basically), and Rending. '''Bold Strategist'''- Seize the initiative on a 4+ and you can reroll reserve rolls if you so choose. Additionally, *insert special Lions rampant elite unit* become troops choices. '''Inspired Pride'''- All models in your army with '''Legiones Astartes: Lions Rampant''' gain Stubborn, and all units in the army gain preferred enemy against their counterpart in the enemy army (troops gain preferred enemy against troops, heavy support against heavy support, etc), but only against units with the '''Legiones Astartes''' rule. '''Thundering Steeds of Iron'''- All vehicles in the army with one armor facing of greater than 12 can make a scout move after deployment, or add an additional 6' to their scout move if they could already make them. Additionally, they have '''Move Through Cover''' for the first turn. Cromwald is pretty down the middle as far as primarchs go. He's not as killy as Roman, or as Durable as Tiran or Golgothos, and he doesn't buff as well as Hektor or Johannes, but he does all those things reasonably well. He's better against tanks than most, what with his "fuck your AV" AP1 sword and Rending mean that if he rolls a 6 while hitting a tank, he's practically guarenteed to blow it up (2D6 against AV12, D6 + 2 + d3 on the damage table), and his gun is better than most, being more or less an assault autocannon with better AP that he can fire on the charge. Additionally, having assault and defensive grenades mean he's better with charges, giving and taking, and for all that, he still buffs your army quite nicely, especially if you're a tread head, and he's one of the cheapest primarchs. All this means that Cromwald is actually one of the best primarch choices when it comes to relative points value to cost ratio. Consider that you can stick him and a squad of elites in a spartan. That spartan can now scout 12 inches up the field, flat out 12 inches, disembark 6 inches, then charge. Assuming your opponent is using the "primarch in a spartan" method, you can cross the field, charge his tank, blow it up with your tankfucker sword, then butcher everyone inside it. Even if you fail the charge and come up short, who cares, you have defensive grenades. {{/tg/-Heresy-Primarchs}}
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