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===Warhammer Fantasy=== Since [[Games Workshop]] made its "brilliant" decision to break up the [[Hordes of Chaos]] into [[Warriors of Chaos]] and [[Daemons]] of Chaos, the Daemon Prince has been duplicated, each in a subtly different method. As a result, they need to be looked at differently depending on which army you're looking to play out. ====Warriors of Chaos==== In a mortal army, Daemon Princes use up Lord slots, competing with Chaos Lords and Sorcerer Lords, plus the various special characters. A Daemon Prince costs 25 points more than a Chaos Lord, but has higher Weapon Skill, Ballistic Skill, Strength, Wounds and Initiatives (+1 for all save BS, which is +2) - cheap, until you consider they have to also take their special equivalent of a Chaos Mark (+10 points for Khorne or Nurgle, +15 for Tzeentch, +5 for Slaanesh). Non-Khorne Daemon Princes can be Wizards (+35 points per level, max level 4), can take Chaos Armor for +20 points, can Fly for +40 points, can take 25 points of magical items, and up to 100 points of Chaos Mutations/Powers. All in all, these characters can be real point-sinks. The big problem with Daemon Princes is that they're so expensive, but so fragile; all they get is a lousy 5+ Ward Save, and a 4+ armor save if they spend 20 points on it. Their ability to spend 25 points of a suit of magic armor can make them a little more survivable, but all in all, they're glass cannons. ====Daemons of Chaos==== Daemon Princes in a Daemons army get pretty unfairly gimped; they cost more than in a Warriors of Chaos army (250 vs. 235), only get 75 points of Daemonic Gifts vs their 100 Chaos Powers + 25 Magic Items, and they have to roll randomly on their Gifts instead of choosing. The only plus side is that their Marks are much cheaper (-5 points compared to their Warriors versions - yes, that means Daemon Princes of Slaanesh only cost their default 250 points). ====Beastmen==== [[Squatted]], despite how awesome it would be to have a minotaur Daemon Prince.
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