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====Classes==== 4th edition's classes changed enormously, and were without a doubt the most controversial aspect of the edition. This is due to all classes prior to the release of Essentials being built around the [[AEDU System]]. A class has the following traits: * Role: As described above, this covers your combat role; Defender, Leader, Striker or Controller. * Power Source: Describes the origin of your class's power; Martial characters rely on physical training, Divine characters call upon godly might, Primal characters commune with the [[Primal Spirits]], [[Psionics]] use the power of their minds, Arcane characters perform general magic. This is mostly a flavor thing, although there are a rare few mechanical options locked behind power source, mostly the odd [[feat]], [[Paragon Path]] or [[Epic Destiny]]. * Key Abilities: Describes what [[Ability Score]]s your class most relies on. * Armor Proficiencies * Weapon Proficiencies * Implement: Certain classes use special items to "focus" their powers, mostly casters. Implement describes just what that is, such as the [[Cleric]] and her Holy Symbol. * Bonus to Defense: All classes increase one of their [[Non Armor Defenses]] by +2. * Hit Points gained at 1st level * Hit Points gained at level up * Healing Surges per Day * Trained Skills * Class Features Additionally, every class comes with "Build Options", which are basically little guidelines to the precise selection of features, powers, feats, races, etc to make a solid, functioning "archetypical" example of that character, such as the sword & board fighter. Compared to classes in other editions, 4e classes are hugely front-loaded; whereas classes in other editions follow a paradigm of "gain X class feature at level Y", 4e classes gain all of their features at first level (although they do retain the aforementioned level-locked paradigm for Paragon Paths and Epic Destinies). The difference is that 4e classes have relatively few features, averaging about three or four. One of these features, and sometimes more, is always "modular", presenting a player with options to choose from that fundamentally affect the way the class plays. For example, the [[Fighter]] has the feature "Fighter Weapon Talent", which can either grant them a +1 attack bonus with either two-handed or one-handed weapons, or it can be traded for alternate features like Battlerager Vigor, Tempest Technique, or Brawler Style, each of which has a very different effect. The [[Wizard]], meanwhile, has the feature "Arcane Implement Mastery", where they can choose one specific kind of implement and gain special bonuses whilst using that specific implement. Character versatility is predominantly carried out through the [[AEDU System]]. The vast array of different powers gives each PC their own specific set of tricks to use, so two members of the same race and class will play in very different manners. To try and avoid the problem of overwhelming players with options, similar to complaints about the book-keeping needed for casters in previous editions, PC characters have a very small set of powers, gaining new power "slots" as they level up, until they reach their maximum power set (ignoring the bonus powers granted by a [[Paragon Path]] and an [[Epic Destiny]]) at level 10, which consists of: 2 At-Will powers and 3 each for Encounter powers, Daily powers, and Utility powers. From the Paragon tier (11th level) onwards, leveling up allows a player to replace their weakest power with a power from their new level - for example, at level 13, you replace your now outdated and weak 1st level Encounter power with a 13th level one. This system of dropping powers as you level is controversial, but does keep the book keeping down, as it's a matter of replacing your powers and not just expanding the list. At 11th level and 21st level, respectively, a player picks up a [[Paragon Path]] and an [[Epic Destiny]], which further cements the kind of character they want to play and grants bonus class features and powers to match that theme. The (Power Source) Power [[splatbook]]s provided new powers, variant class features, paragon paths and epic destinies, and were essential to fleshing out the player's options array; it's telling that the weakest of the [[AEDU System]] classes were the [[Rune Priest]] and the [[Seeker]], who never had the chance to get options beyond their default 2 class feature variants and 3 paragon paths because they were released after their power splats and relied on [[Dragon Magazine]] for covering up holes. ...And then along came Essentials, and made things way more complicated! Based on the idea of [[Variant Class]]es, Essentials classes can be found and described [[Dungeons & Dragons Essentials|here]]. {| border=0 cellpadding=5 style="float:right" |- !style="background:#ccccff" | 4e Classes table {| border=1 cellspacing=0 cellpadding=4 |- valign=top ! ! Leader !! Defender !! Striker !! Controller |- valign=top ! Martial | [[Warlord]] || [[Fighter]] || [[Ranger]]<br/> [[Rogue]] || |- valign=top ! Divine | [[Cleric]]<br/> [[Runepriest]] || [[Paladin]] || [[Avenger]] || [[Invoker]] |- valign=top ! Arcane | [[Bard]]<br/> [[Artificer]] || [[Swordmage]] || [[Warlock]]<br/> [[Sorcerer]] || [[Wizard]] |- valign=top ! Primal | [[Shaman]] || [[Warden]] || [[Barbarian]] || [[Druid]]<br/> [[Seeker]] |- valign=top ! Psionic | [[Ardent ]] || [[Battlemind]] || [[Monk]] || [[Psion]] |- valign=top ! Shadow | || || [[Assassin]]<br/> [[Vampire]] || |} |} *[[Cleric]] (Role: Leader, Power Source: Divine) *[[Fighter]] (Role: Defender, Power Source: [[Martial Power|Martial]]) *[[Paladin]] (Role: Defender, Power Source: Divine) *[[Ranger]] (Role: Striker, Power Source: [[Martial Power|Martial]]) *[[Rogue]] (Role: Striker, Power Source: [[Martial Power|Martial]]) *[[Warlock]] (Role: Striker, Power Source: Arcane) *[[Warlord]] (Role: Leader, Power Source: [[Martial Power|Martial]]) *[[Wizard]] (Role: Controller, Power Source: Arcane) Classes from the second PHB are: *[[Avenger]] (Role: Striker, Power Source: Divine) *[[Barbarian]] (Role: Striker, Power Source: Primal) *[[Bard]] (Role: Leader, Power Source: Arcane) *[[Druid]] (Role: Controller, Power Source: Primal) *[[Invoker]] (Role: Controller, Power Source: Divine) *[[Shaman]] (Role: Leader, Power Source: Primal) *[[Sorcerer]] (Role: Striker, Power Source: Arcane) *[[Warden]] (Role: Defender, Power Source: Primal) Classes added in the third PHB are: *[[Ardent]] (Role: Leader, Power Source: Psionic) *[[Battlemind]] (Role: Defender, Power Source: Psionic) *[[Monk]] (Role: Striker, Power Source: Psionic) *[[Psion]] (Role: Controller, Power Source: Psionic) *[[Runepriest]] (Role: Leader, Power Source: Divine) *[[Seeker]] (Role: Controller, Power Source: Primal) Classes in other books include: *[[Artificer]] (Role: Leader, Power Source: Arcane) from the ''Eberron Campaign Guide'' *[[Assassin]] (Role: Striker, Power Source: Shadow) from Dragon Magazine 379 *[[Swordmage]] (Role: Defender, Power Source: Arcane) from the ''Forgotten Realms Campaign Guide'' *[[Vampire]] (Role: Striker, Power Source: Shadow) from ''Heroes of Shadow'' Essentials added new, simplified "subclasses" for every every class in multiple different sourcebooks: *[[Bladesinger]] (Base Class: [[Wizard]], Role: Controller, Power Source: Arcane) from the ''Neverwinter Campaign Setting'' *[[Binder]] (Base Class: [[Warlock]], Role: Controller, Power Source: Shadow) from ''Heroes of Shadow'' *[[Blackguard]] (Base Class: [[Paladin]], Role: Striker, Power Source: Divine) from ''Heroes of Shadow'' *[[Executioner]] (Base Class: [[Assassin]], Role: Striker, Power Source: Martial) from ''Heroes of Shadow'' *[[Sha'ir]] (Base Class: [[Wizard]], Role: Controller, Power Source: Arcane) from ''Heroes of Elemental Chaos'' *[[Elementalist]] (Base Class: [[Sorcerer (Dungeons & Dragons)|Sorcerer]], Role: Striker, Power Source: Arcane) from ''Heroes of Elemental Chaos'' *[[Mage]] (Base Class: [[Wizard]], Role: Controller, Power Source: Arcane) from ''Heroes of the Fallen Lands'' *[[Knight]] (Base Class: [[Fighter]], Role: Defender, Power Source: Martial) from ''Heroes of the Fallen Lands'' *[[Warpriest]] (Base Class: [[Cleric]], Role: Leader, Power Source: Divine) from ''Heroes of the Fallen Lands'' *[[Thief]] (Base Class: [[Rogue]], Role: Striker, Power Source: Martial) from ''Heroes of the Fallen Lands'' *[[Slayer]] (Base Class: [[Fighter]], Role: Striker, Power Source: Martial) from ''Heroes of the Fallen Lands'' *[[Witch]] (Base Class: [[Wizard]], Role: Controller, Power Source: Arcane) from ''Heroes of the Feywild'' *[[Protector]] (Base Class: [[Druid]], Role: Controller, Power Source: Primal) from ''Heroes of the Feywild'' *[[Berserker]] (Base Class: [[Barbarian]], Role: Defender and Striker, Power Source: Martial) from ''Heroes of the Feywild'' *[[Skald]] (Base Class: [[Bard]], Role: Leader, Power Source: Arcane) from ''Heroes of the Feywild'' *[[Hunter]] (Base Class: [[Ranger]], Role: Controller, Power Source: Martial) from ''Heroes of the Forgotten Kingdoms'' *[[Cavalier]] (Base Class: [[Paladin]], Role: Defender, Power Source: Divine) from ''Heroes of the Forgotten Kingdoms'' *[[Sentinel]] (Base Class: [[Druid]], Role: Leader, Power Source: Prime) from ''Heroes of the Forgotten Kingdoms'' *[[Hexblade]] (Base Class: [[Warlock]], Role: Striker, Power Source: Arcane) from ''Heroes of the Forgotten Kingdoms'' *[[Scout]] (Base Class: [[Ranger]], Role: Striker, Power Source: Martial) from ''Heroes of the Forgotten Kingdoms'' <center> <gallery> Image:4theditionPHB.jpg|Player's Handbook 1 Image:4theditionPHB2.jpg|Player's Handbook 2 Image:4theditionMM.jpg|Monster Manual 1 Image:4theditionDMG.jpg|Dungeon Master's Guide 1 Image:4theditionOPHB.jpg|Original PHB cover, ended up being used for ''Dungeon Delve'' </gallery> </center>
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