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== In Battlefleet Gothic: Armada 1 & 2 == Every bit as fast, deadly, and ''fragile'' as their tabletop counterparts, the ships of the Eldar are also a bit pricier compared to anything the Imperials can field. For the sake of variety, most of the ships available to Eldar list in the tabletop game were split in-game between the Asuryani/Craftworlders and the Corsair fleets. The Corsairs are stealthier and have access to the Void Stalker and Frigates, but even ''more'' fragile, while the Craftworlders are tougher, are limited to the Phoenix as their Capital Ship. Because of the relative short ranges of their weapons, Eldar ships have to come in close to do most of their damage, but this is leveraged somewhat by their speed and their Holofields. Glide in, unload weaponry, then get the heck out of Dodge. In a reversal from the tabletop, [[Lance]] weapons (which can't miss) will ruin any Eldar skipper's day. Add to this a vulnerability to Critical Hits, and Eldar have to avoid taking heavy damage as much as possible. In the first game, the Eldar ships represented the Corsair Princes and (much later) Craftworld [[Ulthwe]] ships that historically allied with the Imperium to thwart [[Abaddon the Despoiler]]'s designs on the [[Gothic War|Gothic Sector]]. In the second game, thanks to their help reviving the [[Roboute Guilliman|Lord Commander of the Imperium]], the Eldar encountered are mostly aligned with the [[Ynnari]] led by [[Yvraine]], though there's the usual unaligned and opportunistic Corsairs for flavor. {{40k-Eldar-Ships}} [[Category: Warhammer 40,000]] [[Category: Battlefleet Gothic]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Craftworld Eldar]] [[Category: Eldar Space Fleet]] [[Category: Vehicles]] {{Eldar-Forces}}
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