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F-Zero RPG/F-Zero RPG version 2
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====Action Rules==== When a character attempts an action, roll the die for that skill rating and add attribute points. Most conflicts are either opposed rolls with other characters or a minimum needed result decided by the Announcer. If your result is at least equal to the minimum required you succeed. In the event of a tie the defending result wins. Each character may normally attempt one action during their move. A character may attempt two actions during their move, but the first roll is penalized by 1 skill rating and the second roll is penalized by 2 ratings. For example, a character with attempts to dodge and shoot in one turn. His normal dodge and shoot skills are both at d10. So he rolls a d8 (d10 - 1 rank) for dodging and a d6 (d10 - 2 ranks) for shooting. This does not apply to equipment. You may not attempt the same action twice against the same target during your move. If the rating is penalized below d4 the task is impossible for that character and they automatically fail. The target may attempt to counter an action during the aggressor's move if it immediately affects them. If the target attempts to counter two actions, they may make the first roll with no penalty and the second roll with a 1-rating penalty. For example, a character with d10 in both dodging and blocking who attempts to dodge a Shooting attack and block a Striking attack in the same move rolls a d10 for Dodging and a d8 for Blocking. A character may use the same skill twice to counter two actions. There are two types of conflict rules in the F-Zero RPG : character-scale (CS) and vehicle-scale (VS).
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