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Fallout: Wasteland Warfare
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====Super Mutants==== Whether theyโre the intelligent Mutants from the West Coast, or their much more brutish cousins in the Eastern Wastes, they both play the same. * Super Mutant Suiciders Well hello, broken game. Suiciders function exactly the way they do in Fallout 4, and if you skipped the entry just know that these are Super Mutants who have decided to carry a fucking Mini Nuke like a football, and they intend to tackle you rather than throw it. There's no lore explanation of why they do this, and given the higher wisdom of F4 SMs compared to the rest of the series its possible they're the dumbest and that their companions just told them to do it as a means of weeding out the stupid and ensuring victory (given the fact that other than Deathclaws this is one of the most reliable ways to kill a player in the entire franchise, its practical). They'll spout off voice lines implying they think they'll survive while they charge, although this may just be due to not having unique lines (although since a surprising amount of the game has unique scenario lines, its hard to say). Lore aside, Suiciders break the game while just starting out. They can easily reach the opposing player on a charge on the map that comes with the starter set, and since the game rewards grouping models together they can wipe a team. So if you're playing Super Mutants you have no reason not to pick them up, there's no downside unless you're dumb enough to group them together or alongside your other SMs. You can possibly knock out one or all of the opponent's models immediately, or sit on a pivotal point on the map and refuse to budge and dare them to come make you. Even when your opponent knows how to deal with them, they're still a [[Distraction Carnifex]] allowing you to put your Hounds into the opponent without them getting picked off from the beginning. As for countering them, there's three strategies. 1) Invest in a higher point character, such as someone in Power Armor who can tank the explosion or a character who has high accuracy/damage. 2) Refuse to play unless the map is bigger and/or there is more scenery, since its easier to counter them when they don't get immediate line of sight and no obstacles in their path. 3) Concentrate ALL your firepower on killing the fuckers. In all three strategies you want to keep your models far enough apart they can't get more than one kill per Suicider, but this comes with the drawback of being isolated against a faction that excels in getting in your face and beating down lone opponents in melee.
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