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==4e Firbolgs== {{NotFunny Sourcebook}} [[File:Firbolg4e.jpg|thumb|right|Mythic-Punk NeoPagan Monster-Hunting Giants... and they say 4e had no cool ideas!]] Large, fierce humanoids of the [[Feywild]], firbolgs live for the hunt. They value independence, courage, and the middle ground between good and evil. They are agents of destiny, death, and the unforgiving wild. Firbolgs are hunters of the Feywild, the creators and keepers of the Wild Hunt. Small settlements dot firbolg territory in the deep wilderness of the Feywild, perched on precarious heights, dangerous terrain, or floating motes of rock for greater defensibility. Firbolg society is made up of clans led by the mightiest warriors, usually masters of the [[Wild Hunt]]. Clan and family ties are strong among firbolgs. Arcana DC 25: The firbolgs’ religion is centered on three deities: the Maiden ([[Sehanine]]), the Mother ([[Melora]]), and the Crone (the [[Raven Queen]]). As a people, they follow the Maiden’s demands that they walk a middle road between good and evil. Firbolg priests, who are usually female, are called moon seers and are treated with great respect. Seers and elite warriors dedicated to the deities wear masks or helmets that cover their features. Firbolgs love trophies and treasure, but they value other creatures’ promises more than wealth. Firbolgs call a hunt to pursue oath breakers. It is said that a dark ritual can be used to call firbolgs to the world to hunt one who has broken a vow made to the ritual’s performer or those the performer represents. Firbolgs respect strength and forthrightness, endurance and skill. Numerous firbolgs serve other [[fey]] and mighty nonfey. They also allow others to join in Wild Hunts, which often include firbolg hounders, hunters, and moon seers. The most frightful Wild Hunts are composed of all sorts of fey led by a master of the Wild Hunt and his hounds.
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