Editing
Gargant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Mekboy Gargant=== A Mekboy Gargant is a single model, it is armed with a Supa Uber Dupa Deff Gun and a Mekboy Kustom Choppa. It may also crush its foes beneath its Stompy Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Mekboy Gargant || * || * || * || 9 || 9 || 80 || 4 || 8 || 3+ || 2000 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 65-80+ || 10β || 2+ || 4+ |- | 40-64 || 8β || 3+ || 4+ |- | 20-39 || 6β || 4+ || 5+ |- | 10-19 || 4β || 5+ || 6+ |- | 1-9 || 4β || 5+ || 6+ |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Supa Uber Dupa Deff Gun || 120β || Heavy 2D6 || * || * || * || Consult the βFire da Supa Uber Dupa Deff Gun!β |- | "Smart" Missiles || 120" || Heavy D6 || 8 || -3 || D6 || You may re-roll failed hit rolls for this weapon, and you roll two dice when firing this weapon to determine the number of shots and discard the lowest dice. Each "Smart" Missile may only be fired once per battle. |- | Uber Psycho Dakka Blasta || 60" || Heavy 10D6 || 6 || -2 || 1 || - |- | Auto Loading Explosive Kill Kannon || 72" || Heavy 2D6 || 8 || -2 || 2 || Each hit counts as 3 against '''INFANTRY'''. |- | Uber Zapp Gun || 48" || Heavy 3D3 || 4D6 || -4 || 6 || Choose a target before rolling to determine the weapons strength. On a strength of 20+, do not roll to wound, each hit instead deals 3 mortal wounds to the target, after which this unit takes a mortal wound for each successful hit. |- | Mekboy Kustom Choppa || Melee || Melee || x2 || -4 || 6 || SWARM models hit by this weapon are automatically slain, hits against INFANTRY with this weapon count as 2 hits instead of 1, attacks against VEHICLES made by this weapon add 1 to their hit rolls and hits against TITANIC models deals 8 damage instead of 6. |- | Mega Lifta Droppa || 96" || Heavy 1d6 || - || - || - || This weapon hits automatically. Each time an enemy unit is hit by this weapon, roll 3d6. If the result equals or exceeds the unit's strength, it suffers 1d6 mortal wounds. |- | Mega Skorcha || 24" || Assault 4d6 || 7 || -2 || 2 || This weapon hits automaticaly. |- | Stompy Feet || Melee || Melee || User || -3 || 3 || Make 3 hit rolls for this weapon instead of 1. |} <br style="clear: both; height: 0px;" /><br> Wargear options: *This model may take up to 5 "Smart" Missiles 5 points each. *This model may take a Uber Psycho Dakka Blasta, a Auto Loading Explosive Kill Kannon, a Mega Skorcha, a Mega Lifta Droppa or a Uber Zapp Gun, 200 points each. *This model may replace its Mekboy Kustom Choppa with a Uber Psycho Dakka Blasta, a Auto Loading Explosive Kill Kannon, a Mega Skorcha, a Mega Lifta Droppa or a Uber Zapp Gun, 200 points each. Abilities: *Dakka Dakka Dakka: *Fire da Supa Uber Dupa Deff Gun!: Supa Uber Dupa Deff Gun is a general name used to describe anything from a giant death laser, chain linked, multi barrelled Gatling guns or racks upon racks of missiles. It doesnβt really matter, itβs a big gun which produces a lot of high power dakka. **Choose an enemy unit within the weapons range and then roll a D6 after determining the number of shots and hits made by the weapon: ***1, (Sounds of fuses blowing): The power source/ammo supply for the weapon has malfunctioned, the Gargant takes D3 mortal wounds and you roll a D6 again, f you roll another 1 on a D6 the Gargant takes 2D3 mortal wounds and so on an so on. ***2, Ow did we zoggin miss?: Despite initially hitting the target, the Gargant's shots have glanced off/being deflected/been randomly sucked into the warp, the shots count as missing. ***3, Bullsey: The shots have hit the target, the target unit takes a mortal wound for each successful hit. ***4, A Morkin good it: The Gargant's shots have impacted nicely into the target, Mork has deemed the Gargant's target to be a bad enemy, the target unit takes 2D3 mortal wounds per successful hit. ***5, A Gorkin good hit: The Gargant's shots have kunningly hit a weak spot in the targets armour/force field, Gork has deemed the Gargant's target to be a bad enemy, the target unit takes a mortal wound per successful hit and no kind of save can be taken against these mortal wounds (including void shields). ***6, A 1 in a million hit, Gork and Mork have each agreed that that enemy was a very bad enemy indeed and needed a proper krumpin, the target unit takes D6 mortal wounds per succesful hit and no saves of any kind (including void shileds) can be taken against these mortal wounds. In addition, these mortal wounds can not be diverted by eg. Saviour protocols, so zokkin shut up and just take the divine beating. *Kustom Force Field: **This model and friendly models within 6" have a 5++ invulnerability save against shooting attacks. *Huge 'n' Stompy: Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics. **A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1β away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1β of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1β of it or at another enemy unit within range which is not within 1β of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. *Repair Gang: Teams of Orks and Grots will scramble around inside the Gargant repairing damage, or at least the Orks kick the Grots until they do the work. ** At the beginning of the turn, this models Repair Gang may attempt to repair lost wounds. On a 2+ the model regains D3 previously lost wounds, on a 6+ the model instead regains D6 previously lost wounds. A Mekboy Gargant can transport 10 '''ORK INFANTRY''' models. Each '''MEGA ARMOUR''' or '''JUMP PACK''' model takes up the space of two models. Faction Keywords: '''ORK''', '''<CLAN>''' Keywords: '''VEHICLE''', '''TRANSPORT''', '''TITANIC''', '''GARGANT''', '''MEKBOY GARGANT'''
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information