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=Military= Both knights and guardsmen of Goda are noteworthy to the Imperium of Man for their mobility ferocity. Even the tankers of the Retainer forces are swift and brutal in their fighting style. Only the siege retainers show patience and restraint, and they are trained to charge into thick enemy fire. ==Knights of Goda== {{Infobox 30k Knights |Title = House Goda |Image = |Grade = Secundus |Patent = |Domain = Goda |Cognomen = The Beasts of Ghalhal, The Blades of the West |Allies = Vassal to Ghalhal |Loyalty = Loyalist |bgcolor = White |fgcolor = Red }} As ancient as they are powerful, the knights of Goda are the greatest war machines Goda can provide. These giants of adamantium bear massive armaments, from battle cannons to chainswords, wielding them with a fury matched by few. Indeed, it seems the thrones mechanicus of House Goda have a small quirk not shared by other houses: in addition to duty and honor, the throne also instills into its knight a burning fire that drives them with red hot fervor in battle, to charge the enemy and enter bloody combat as soon as possible. Such a bloodlust shapes their arsenal; they forgo long-ranged weaponry and the bulky Questoris knights in favor of close-ranged weapons and the faster Cerastus patterns, although esteemed commanders use Questoris knights as a symbol of wealth, grandeur, and temperance. As a house of the Adeptus Mechanicus, knights of Goda are maintained by the techpriests of Ghalhal as opposed to sacristans. Ghalhallan techpriests are distinct from other scions of Mars, dressed in exotic clothing and followed by Djinn-Servitors wherever they go. As the wardens of knights the techpriests know everything there is about their charge, and take great care in ensuring the continued functioning of suits. ==Retainer Forces== {{Infobox 30k IA |Name = Goda Imperial Retainers |Image = |Homeworld = Goda |Doctrine = Close Combat and Fast Assault |Signature Equipment = Sword, flak/carapace armor, turtle |Colors = Black and Gold |Associated Legion = |bgcolor = Black |fgcolor = Yellow }} Though Goda is a knight world, the lower clans make a point in protecting their right to maintain a disciplined military force to protect the planet and ultimately the Imperium. The lower clans are permitted to raise defense forces to fend off attacks from invaders and protect the outer cities where the Adeptus Arbites is less prominent. To maximize the efficiency of their forces, all lower and island clans of Goda have standardized their militaries as the Goda Planetary Retainers, a Planetary Defense Force equipped with both old and new weaponry. From these ranks the Astra Militarum draws its regiments, the Imperial Retainers of Goda. Consisting of the most enthusiastic members of the Planetary Retainers, the Imperial Retainer Regiments are ''aggressive'' outfits that prefer ''aggressive'' advance over defense. Retainer regiments contain alongside infantry extensive cavalry, mechanized, and armored elements. Outfitted for close combat, retainers close the distance to their enemy and engage in close quarters battle, as armored components rush the enemy to shatter their lines. A noteworthy element of the Imperial Retainers is the armored force. Though most primitive worlds lack armor, Goda is an industrial world as much as it is a knight world, and so has access to all manner of tanks. Much like the infantry, armored crewmen are vicious brawlers, charging the enemy in fast tanks to overwhelm them. Being a crewman is not merely a matter of being tossed in a metal coffin; Goda has dedicated tank schools, and tankers, distinguished from other retainers by their modern black uniforms, take as much pride in their tank as a noble retainer takes in his sword. As the Imperial Retainers are bound for the stars and never to return, those close to them often give them what may be their last good memories before their departure. As part of tradition, a retainer’s old platoon and their families have him or her participate in one last festivity, where the retainer’s armor is decorated and the retainer is given presents that are expected to be useful in the coming days. Riders are given the finest steed their unit and family could afford, and a tank crew, hand-picked by its new tank commander from across the world, is given a deep red tank covered in beautiful imagery. A very common gift is simply a sword, crafted with a high degree of skill by a commissioned craftsman or passed down through generations. Many retainers are deeply respectful of tradition, and so maintain adherence to the ancient ways as best they can. These "noble retainers" forgo modern weaponry in favor of archaic armor, obsolete close combat weapons, and bows made from strong wood and tough string. Horribly under-equipped for the battlefields of the forty-first millennium, noble retainers must achieve greatness through faith and fury alone. Though primarily a lower clan effort, only the great clans have the infrastructure to equip the retainer forces. Providing standard gear to the lower clans, the great clans keep the higher-quality materiel to themselves to equip their highly trained siege retainers. An evolution from the old men-at-arms, siege retainers are specialized infantry, analogous to grenadiers of other worlds, clad in carapace armor and armed with hellguns, chainswords, power weapons, or special weapons above the regular forces’, that serve as line breakers or knights' men-at-arms. {{/tg/-Heresy-Knights}}
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