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Grimdark Future/Tactics/Battle Sisters
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===Vehicles=== *'''APC:''' The run-of-the mill well-rounded Transport. It's not very great for combat, all you have is a storm rifle with options for another one and a hunter missile or a dozer blade so you get Strider. *'''Infernal APC:''' This APC has half the capacity but comes with a twin heavy flamethrower. This gun can be swapped out for either a twin heavy machinegun or twin heavy fusion rifle so you can pick out whatever you want in order to kill. *'''Armored Truck:''' A more all-terrain vehicle, though it also has limited inventory in the twin heavy volley gun it has stock. If that's not your style, you can make it a twin autocannon. You also have access to some big guns here between the light battle cannon (for smashing hordes), the twin gatling gun (because you have absolutely no faith in that 4+ quality) or the missile volley. Also of interest is the ability to make this a secondary APC by giving it a Transport capacity of 11. *'''Organ Tank:''' So here's your artillery. The organ mortar gives you a pretty small blast, but you have three shots with it. Your only alternative is the organ missiles, which trades the coverage for direct damage with AP 3 and Deadly 3 - just the thing to punch holes in tanks. Since both of them are Indirect, you need to keep them away from the front so you don't throw away the points. *'''Assault Walker:''' These walkers are quite resilient thanks to possessing Regeneration on top of their 2+ defense. This one has Furious to support both Fear and fists it can swap with either sawblades or flails (exchanging the low attacks and high AP of the fists for more attacks) at no cost. *'''Support Walker:''' This walker doesn't have Furious, but it has Relentless and the choice to replace those heavy flamethrowers with heavy machineguns on top of the melee weapons. This is all at the same cost as the other walker so the choice really becomes what you value the most.
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