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===Vehicles=== *'''Transport Bike:''' Your cheaper Transport, though you only get to carry 6 models and are fragile as hell with Tough 3. As with other hoverbikes, this thing's got Very Fast and Strider, and you can add onto it with an energy ram to improve its Impact by +3, a means for both Ambush and Stealth and a grenade launcher. It comes by default with a barb cannon and twin barb rifle, but you can replace that with a second barb cannon. *'''Light Skimmer:''' Slightly tougher than the bike, but you get a full Transport 11 and a destroyer cannon. This isn't too much to think about, but you can replace the barb cannon with a fusion cannon if you're planning on ripping apart tanks - and you'd have a good means to do so. *'''Heavy Skimmer:''' This skimmer can't carry anyone, but it's Tough 9 and carries three barb cannons, each capable of becoming a fusion cannon - You don't need three of them, and even two might be pushing it. Whatever you plan on doing, you now have something that can very easily ruin vehicles. *'''Combat Walker:''' While not as fast as everything else, this walker's still Fast and comes with Scout so you can use those star cannons early. You can swap either of these cannons out of the list of heavy weapons available to the tank and heavy jetbike in any manner of combination. Again, Stealth will help as you will be grabbing attention pretty early. *'''Leech Engine:''' This is pretty durable with Regeneration, and it carries a good gun with the soul siphon. That said, it's role isn't simply to rip things up. True, its claws can do so, but it has upgrades that conflict with that somewhat. The Soul Conductor lets two friendly units within 6" gain Regeneration when they next get hit, which can go well in combat, but it's pretty valuable to just throw into combat when you could instead throw witches at your issue and make them die less easily. The Soul Vortex on the other hand makes the leech more like short-range artillery with a Blast 6 attack. *'''Engine of Suffering:''' The more direct combatant with a twin EMP rifle. This can be swapped out for either a stinger cannon (for small blasts), barb cannon (rapid-fire poison) or twin heavy fusion carbine (for hating all tanks and titans so hard that they die to death) while the claws can be swapped out for shredder flails (Rending), a venom injector (AP 3 and Poison), or a twin acid gun (more shooty, but this is a bunch of attacks to trigger Poison with). *'''Raven Bomber:''' The main draw here is the EMP bombs, which give quite a bit of coverage. For dogfighting, you've only got two EMP cannons (you can swap with two fusion cannons) that can be complemented with either EMP missiles (small Blast 3, but EMP) or Shatter Missiles (Blast 6 AP 3, but seriously costly). *'''Razor Fighter:''' The real dogfighter and it's loaded to bear. A twin barb rifle (you can replace it for a barb cannon like with the bike), a pair of destroyer cannons (you can replace them with fusion cannons if you plan on blowing up heavy tanks) and scythe missiles for a blast that punctures light armor (you can replace this with toxin missiles if you want to add poison or the shatter missiles for high AP) make it so that you have a weapon for any enemy you come across. This does however make you a bigger target, so you should definitely go for the enemy's AA weapons and planes first if you find any.
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