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===Vehicles=== * '''Half-Track:''' While listed as two different transports, this is essentially an APC with half the Transport capacity. If you're only looking to cart forward, say, a single pack of berserkers and their lord or something of the like, you're only saving 10 points by grabbing this. * '''APC:''' This APC is pretty humble. You have 11 slots for Transport, a heavy machinegun you can replace with a heavy fusion rifle, and the option for a storm rifle or hunter missiles if you need extra guns. You can also give Strider if you're looking for more mobility. * '''Assault Drill:''' Expensive as hell, but you've got a Transport with Ambush, Tough 12 and a nightmarish drill to gouge out enemies with. While it lacks any guns, you can buy one (a pair of heavy flamethrowers, plasma cannons or twin heavy machineguns) to even the odds for a hefty price. Absolutely useful for berserkers and elites. * '''Battle Tank:''' Tough 12 gives you a good starting point for a tank and the flamethrower cannon gives a lot of attacks. If you're looking for something deadlier, that flamethrower cannon with either a twin heavy fusion rifle, a quad machinegun or a battle cannon. * '''Battle Train:''' See that tank? This is its much weirder big brother. Comes stock with a battle cannon and you can then slap on more guns, including a hyper-expensive artillery cannon. Even better, you've got plenty of mounts so you're not held down with only one gun! ** '''Battle Carriages:''' This is how its cost skyrockets. For 105 points, you can add 6 more wounds to this behemoth, of which you can buy up to four. Yes, you can make this thing cost as much as a titan. Even better, these cars can act as either transports (each holding 11 spaces) or extra guns. The AA guns give you some much-needed anti-air while the ballistic missiles have the insane Blast 12. * '''Dwarf Walker:''' A big beefy walker with two hammers but is afflicted by Slow. You've got the weapon options open to the infantry if you're looking to stay melee-focused and compliment Fear. You can also lean into the limited mobility and give them a gun between a twin heavy machinegun, twin autocannon or twin heavy fusion rifle. If you really want to stay flexible, you can instead buy a fist for both AP 3 and a storm rifle. While not the best for guns, you have an option for a different gun if you're inclined. * '''Artillery:''' Another Slow vehicle, but this allows you to carry more long-ranged weaponry. You've got a lot of long-range Blast weaponry with Indirect, which is ideal because of its speed. * '''Dwarf Gunship:''' It comes with a twin minigun, which gives quite a flurry of attacks, but you can also buy a battle cannon if you want to blast things too. You can also replace the twin minigun if you're looking for a gun with better range.
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