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===Vehicles=== *'''Light APC:''' While no slouch when compared to other tanks, it is quite lightly armed, coming stock with two heavy flamethrowers. Among the upgrades available are the access to Strider and Stealth as well as the ability to upgrade your guns to heavy machine guns (or make one a laser machine gun for better AP). All in all, it fits its role as a transport quite nicely. *'''Armored Truck:''' A more all-terrain vehicle, though it also has limited inventory in the twin heavy volley gun it has stock. If that's not your style, you can make it a twin autocannon. You also have access to some big guns here between the light battle cannon (for smashing hordes), the twin gatling gun (because you have absolutely no faith in that 4+ quality) or the missile volley. Also of interest is the ability to make this a secondary APC by giving it a Transport capacity of 11. *'''Attack Vehicle:''' What stands out about this tank is its acid cannon, which takes a flamethrower and slaps Poison on it. The replacements include a heavy flamethrower, trading Poison for a bit more range, and a fusion cannon, which can obliterate vehicles and mobs alike (as it strangely has Blast when most fusion weapons tend to use Deadly). *'''Support Vehicle:''' This tank has anti-air cannons. Their range is impressive and you have two AP 2 weapons tailor-made to sink planes. However, not all armies take planes. In those instances, you can instead buy one of a variety of different artillery options, each with some flavor of Blast and saddled with Indirect. *'''Battle Tank:''' Finally, something with meat. Toting Tough 12 and a nova cannon to flatten mobs, this is a tank worth the combat potential. This cannon can also be replaced with a broad variety of weapons. On top of that and the auxiliary heavy flamethrower, you can also buy a matching pair of guns for additional pain (heavy flamethrowers, heavy machine guns, plasma cannons or heavy fusion cannons). *'''Light Walker:''' This is not something worth taking to melee. Even though it has fear, it only has a measly single stomp attack. Instead, take it because it has a rather decent list of heavy weapons, complemented by a purchase of Scout and Stealth. *'''Light Gunship:''' This plane gets 11 spaces for Transport, which makes it way more handy in addition to its guns. The laser machine gun can be replaced for a laser cannon if you need serious blasting, while the strike missiles could be swapped for rocket pods for Blast value. *'''Heavy Gunship:''' Twice the Tough but half the capacity. You can swap out the fury missiles for more laser cannons, which stack with the existing laser cannons so you can obliterate almost anything...for a very high cost.
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