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===The Fighting Cocks=== The former gameskeepers turned mercenaries who follow Lumpin Croop. Despite his endless attempts to escape them or keep them out of danger's way, they keep tracking him down and getting themselves into danger. And they absolutely love their new lifestyle; they wouldn't give it up for the world. They have endless faith in Lumpin for putting them on this path, and constantly rationalize his cowardly behavior as just brilliant tactical insight. And, in fairness, his "training exercise" (the Fighting Cocks tracking him down when he tries to run away) have made them some of the best damn scouts in the Empire. Their battlecry is "Hurray! Hurray! The Moot! The Moot!". This was born out of an early battlecry when Lumpin tried to flee the field, shouting "Run Away! Run Away! To the Moot! To the Moot!", but the chaos of the battlefield garbled the message and they instead made a heroic charge that brought the Empire victory. The Fighting Cocks are a halfling [[Dogs of War]] unit that have appeared in most editions of Warhammer Fantasy. In 6e, each individual member of the Fighting Cocks has Movement 4, Weapon Skill 2, Ballistic Skill 4, Strength 2, Toughness 2, Wounds 1, Initiative 5, Attacks 1, and Leadership 8 - the exception is the Standard Bearer, Neddly Hamfist, who has Ballistic Skill 5. The default Fighting Cocks consist of Lumpin Croop, Neddly, a Hornblower, and three halfling archers at a total of 90 points; they can purchase additional halfling archers for +7 points per halfling, to a max unit size of 20. The Fighting Cocks are a Special Unit for [[Dogs of War]] and a Rare Unit in any other 6e Army, except [[Bretonnian]]s, who won't have anything to do with them. [[Category:Regiments of Renown]]
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