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===Chapter Organization=== The organization of the Chapter deviates somewhat from codex-approved norms. Firstly, all companies except the 1st Veteran company and the 10th Scout Company are designated battle companies. There are no specialist devastator, assault, or reserve companies. Secondly, the chapter does not actually maintain official devastator units. Instead, each company has 2 additional tactical units and all brothers of the chapter are trained to use heavy and specialist weapons. These weapons will be assigned to different squads to act as devastator units for a no more than a single campaign when the need arises. In addition to this, each company has it's own specialty that is notable among it's fellows. Each Captain hand-picks scouts from the 10th according to the specialty of the Captain and his company when the need for replacements arises. ;1st Company: The Veteran company of the Ice Wraiths is somewhat of a mixed bag. Each of the 8 squads takes its members exclusively from a single associated battle company. This leads the 1st to having a unit that specializes in each aspect of the Ice Wraiths doctrine but also leads to a strong rivalry, each squad being the best and brightest their company had to offer. Captain Strelik is known to encourage, and fan the flames of, these rivalries by promoting the most skilled marines in the company to his command squad regardless of company affiliations. He believes that this competition promotes excellence among the Veterans. Strelik is the currently favoured choice to take up the Mantle of Lord Marshal should Riddick the XXII fall. ;2nd Company: The Second Company of the Ice Wraiths is currently empty as a result of the casualties wrought by Hive-Fleet Mi-go. The former marines of the company under Captain Ylntez were the Ice Wraiths specialists at siege warfare and building and taking fortifications. The company was wiped out after their positions were cut off and surrounded during the height of the Mi-go invasion. ;3rd Company: The Third Company of the Ice Wraiths is known for the heavy use of cryo-weapons and their unorthodox tactics. The Company is commanded by Captain Alexandrovich with Veteran Sergeant Ivan acting as his adviser and second-in-command. ;4th Company: The Fourth Company is Commanded by the honoured Captain Palvo, who is known for his preference for ambush tactics. Captain Palvo and his men specialize in isolating elements of the enemy force before utterly destroying them and moving on to the next devastating trap. One of his famous maneuvers is the black yeti pattern. The tactic entails have 2-3 units surround a group of enemies suddenly and suppressing them with a hail of bolter fire. The fire teams are able to demoralize the enemy quickly with overwhelming firepower while the other squads get in close for the kill. ;5th Company: Known to be the most tech-centric company of the chapter, the 5th company maintains close ties with the armoury and the Forgefather of the chapter. Captain Polinkov is rumoured to be more machine than man these days and his marines and their yetis are heavily augmented sometimes on par of those of the Iron Hands chapter. The company is also able to maintain and repair these augments even in the heat of battle. The 5th company will often go to war under the command of Forgefather Chekhov, Captain Polinkov subordinating himself to the master of the armoury and because of this are known to make use of most of the relatively small vehicle pool of the Ice Wraiths. ;6th Company: The 6th Company has a reputation for showing off. Focusing on the fear aspect of war without subtlety, the Company commonly uses Drill pods due to the shock they produce. In addition, members of the Company are known to utilize chainswords rather than the more plain and subtle weapons that are more widely used in the chapter. They claim that this is due to how the revving of chainswords is effective at breaking enemy morale and cohesion. Captain Yurovitch himself uses a larger model of chainsword, known as an eviscerator, and is known for slicing apart enemy cover as he charges across the battlefield. ;7th Company: Known to be the most outwardly aggressive of all the Ice Wraiths, marines of the 7th company under the command of Captain Grigari are outright shunned by some of their more stealth-minded brethren. The Captain and his men favour simple, devastating charges directly into the enemies' front or flanks with no attempt at stealth whatsoever. The combination of overwhelming astartes combat superiority and the comparatively huge yetis the company is known to favour is a devastating combination. The 7th were the ones who attempted to ride to the aid of the beleaguered 2nd company during the invasion of Mi-go but despite their efforts and the massive casualties they took in their attempt, they were too late. The 7th currently numbers only 24 Marines total including Captain Grigari and his command. ;8th Company: The 8th company is known for their proliferation of Sangiqukk Mystics and their close ties with the Chapter Librarium. Nearly every marine in the company has psychic ability to some extent, with the most powerful of them being taken for training in the chapter Librarium. The powers of the Sangiqukk and, by extension, the 8th company manifest themselves as the abilities to call forth blinding Ice-storms at a whim and control over the very elements themselves. However the open secret of the blood rituals practiced by the Mystics is closely monitored by the Chapters chaplains lest it turn to darker activities. Captain-Sangiqukk Asimov and his command squad are known as some of the most powerful Mystics in the chapter and it is said they can make even hottest jungles frozen wastelands with just a thought. ;9th Company: The Ice Wraith's 9th company are the undisputed masters of stealth and guerrilla warfare among the chapter, Captain Shalashaska recruiting only the most skilled initiates into his ranks. Due to the exacting standards of the Captain the 9th company is usually slightly smaller than all the others but is also known to take far fewer casualties. There have been many instances where even their fellow Ice Wraith brothers were unaware that the 9th was operating in the same theatre as them until the pivotal moment of the campaign. It is well documented that the 9th company was among the favoured of the First Lord Marshal, exemplifying his preference for warfare, a fact which the Captain will point to without hesitation should the 9th's actions ever come into question. ;10th Company: The 10th company of the Ice Wraiths is perhaps the most orthodox and codex-adherent of all the companies. Scouts are trained under the doctrine of the codex until it is felt they have a grasp on what it is to be a space marine and then they are instructed on the finer points of being an Ice Wraith. Each scout is encouraged to hone a particular set of skills that he has an aptitude for in an effort to groom the scout into specialization for selection by one of the 8 battle-captains. Captain Ahtyet is known as a particularly grizzled old marine with many centuries of service under his belt. Ahtyet is the oldest un-interred marine in the chapter and his captaincy dates back to just before the ascension of Lord Marshal Riddick XVIII
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