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== Designation by development level == ===Feral Worlds=== '''Feral Worlds''' are places where mankind has regressed to the level of the Stone Age. While they're as primitive as it gets, they are prized for the high quality of their warriors. There are numerous kinds of Feral Worlds, from stereotypical "Neanderthal worlds" (like the ones which spawned the [[Ogryn]]s) where humans are brutish hunter-gatherers wearing pelts to Techno-Barbarian worlds where everything has gone ''Mad Max'' or ''Waterworld'', much like Terra itself in the Age of Strife. Some Feral Worlds are closer to the Neolithic Age, and have recognizable urban civilization and culture. There isn't a lot of official nomenclature for the numerous sub-variants of these worlds. Imperial Tithes from Feral Worlds tend to be either nonexistent or in manpower for the Imperial Guard. Occasionally these worlds will have some natural resource which the Imperium decides it needs, so they can be colonized by more civilized Imperium citizens or Mechanicum [[Servitors]], who set up isolated bases of operation amidst the "barbarism". Favored for Astartes recruitment due to probably hellish life conditions. If a subsector with an Astartes chapter garrisoned has several inhabited Civilized Worlds, a Hive World for a capital, some Forge Worlds and a Feral World, you can bet your ass the Astartes will be recruiting from that last one. ===Feudal Worlds=== '''Feudal Worlds''' are planets abandoned by the greater human species during the Age of Strife and for one reason or another regressed back to pre-engine (steam or otherwise) technologies. They are also generally divided into small kingdoms which fight with each other but pay tribute to the Imperium; apparently the Neo-Medieval themes of 40k just weren't enough so they had to add in several actual medieval-themed worlds too. The Imperium deliberately keeps them from progressing further technologically (with only a small handful of exceptions) since the Imperium already works on a form of the feudal system anyway. More importantly, it ensures that the planet's citizens know their place in Imperial society and don't get any ideas about secession into their heads. The big reason why these planets are kept around is because they provide good light infantry for the Imperial Guard; Space Marines like to recruit from here as well due to the martial traditions offsetting the slightly softer life compared to Feral Worlds. ===Knight Worlds=== The '''Knight World''' is a special variant of planet, somewhere between an Agri-World and a Feudal World. These worlds are only found in planetary systems with Forge Worlds (or at least close enough to them that a short Warp jump is enough to bridge the gap), and are more within the legal vestibule of the Mechanicum than the Imperium. Since Forge Worlds rarely harbor any kind of agriculture, Knight Worlds supply Forge Worlds with the huge amount of food it needs to survive, and sometimes help fulfill their mineral quotas as well. In turn, the Forge World supplies the kingdoms of the Knight World with [[Knight Titans]], huge war machines with which the kingdoms may defend themselves from rampaging megafauna, Chaos incursions, Xeno invaders, and the Knights of other kingdoms. When the Forge World is in need of defense, or a local Explorator is going on a quest, the Knights and their well-trained pilots (and squires, attendants, Household Retinue Troops, etc.) are called upon in whole or in part to "ascend to the stars and fight amongst the gods". ===Civilized Worlds=== '''Civilized Worlds''' are the 'normal' inhabited planets in the Imperium. Lacking Hives (or at least having one or two per continent at most, usually as the capital of the planet) or Forge-World-scale factories they nevertheless have a decent level of technology and a population in the same ballpark as modern Earth (5-11 billion) or at least low enough that they aren’t either covered with numerous hive cities or one giant city-planet. They can be expected to often have many times Earth’s population (especially since guesstimates about how many people Earth can sustain never accounts for arcologies or their agricultural equivalents). Due to lack of [[fluff]], this may be the most common type of planet in the Imperium, but seriously, are you in the game for a chance to edit wikis in the 41st millenium? Many of Ciaphas Cain's novels occur during campaigns to defend civilized worlds, which actually helped to tone down a great deal of the Grimderp of 40k early editions by actually giving the imperial armies populations and places to defend which you could feel emphatic with; it's good to know even at the beginning of the 42nd millenium there are still snack vendors, cafeterias and pubs. ====Pleasure Worlds==== '''Pleasure Worlds''' are a subtype of civilized worlds, sporting exquisite wine estates, views Hive Worlders will never even see a picture of, and [[Slaanesh|much more]]. Essentially tourist traps and vacation spots IN SPEEEHS and predictably restricted to the exclusive use of nobles, senior officials of the Adeptus Terra, and other big shots in the Imperium. These worlds are often hotzones for Slaaneshi cultists, because why not turn some of the Imperium's most powerful men and women to [[Chaos]] when they're on vacation? As of 8th edition, even Pleasure Worlds are supporting war by setting up hospitals, providing rare medications and other support.
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