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==Pathfinder== Amazingly (Read: they're 3.5 material that's under the [[Open Gaming License]] content), Inevitables appear in [[Pathfinder]] as well; here, they are a kind of [[angel]]ic [[golem]] created by the [[Axiomites]], the Outsiders of Axial, the Plane of Pure Order in the [[Golarion]] [[multiverse]]. Inevitables were originally soldiers used to bulk out the Axiomite armies in their great war against the [[Protean]]s, but in the modern era, each model now concerns predominantly with enforcing a particular kind of order, more subtly reinforcing the existence of the cosmos and the power of Law. Mechanically they have been changed from being extraplanar constructs to actual outsiders with some construct traits. Arbiters, Kolyaruts, Lhaksharuts, Maruts and Zelekhuts all appeared in the Pathfinder Bestiary 2. Kastamuts appeared in the Ironfang Invasion adventure path, in the module "Seige of Stone". Hykariuts and Impariuts appeared in the War for the Crown adventure path, in the module "The Reaper's Right Hand". Novenaruts and Valharuts appeared in the Planar Adventurers splatbook, and Rokyamuts appeared in the Concordance of Rivals sourcebook. '''Arbiters''' are the least of the Inevitable race. They are clearly modeled off of Planescape's [[modron]]s, appearing as brass clockwork orbs dominated by a single central eye, with two small hands and a pair of metallic-feathered wings that keep them aloft. They serve the Inevitables as scouts and diplomats, spreading through the cosmos and keeping an eye on the forces of chaos, whilst also striving to convince people to adhere to the principles of order. To this end, they often allow themselves to serve as [[familiar]]s to powerful [[mage]]s. Since they have regeneration and can only be killed by Chaotic damage (Only [[Demon]]s, [[Protean]]s and specially made magic items can do that, and only Demons are common threats) they effectively double the entire party's HP if given a wand of Shield Other and kept safely in their master's gear. '''Kolyaruts''' are one of the most common and low-ranked of the Inevitables, appearing as humanoid shapes comprised partially of stone and partially of clockwork machinery. As in the [[Great Wheel]], their focus is on preserving the sanctity of contracts, punishing oathbreakers and ensuring that a contract's terms are kept. They care little for the terms of the agreements in question, only that promises are fulfilled, debts are paid, and balance is maintained. They are considered one of the more talkative breeds of Inevitable. '''Lhaksharuts''' are powerful Inevitables charged with preserving the balance of reality by enforcing the stability of the [[plane]]s themselves. This doesn't mean they punish every [[conjurer]] or [[planeswalker]]; neither summoning creatures, nor visiting other planes, nor even the occasional creation of a pocket plane or hijacking of a chunk of one reality to serve as a base within another concerns them - these are petty infringements that ultimately matter little to the multiversial balance. No, the lhaksharut's charge is to keep the plane as a whole separate and distinct from other planes; what concerns them is wide-scale planar integration, such as the formation of a permanent link between planes, or a wide-scale interplanar invasion. A typical lhaksharut is a six-armed construct that appears to be made of a mix of metals and stone. Where a human would have legs, it instead possesses a complex orb of spinning rings similar in shape to an orrery—it is this whirling machine that grants the lhaksharut the ability to fly. Though a lhaksharut has huge, metal wings, they serve as little more than stabilizers when it’s in flight. Four of the construct’s arms end in functional hands that it normally uses to carry a mix of weapons. The lhaksharut’s lower two arms hold large, flaming metal spheres in their hands—it uses these spheres to generate elemental bolts of energy that it can hurl great distances to damage foes. '''Maruts''' are their iconic 3rd edition selves, as you'd expect in the edition made to serve as 3.75; hulking stony giants charged with preserving the sanctity of the order of life and death. '''Zelekhuts''' are, again, just reiteration of their 3rd edition selves. They are mechanical [[pegataur]]s who seek to punish those who continually escape justice. '''Kastamuts''' are an Inevitable breed who resemble clockwork statues of [[dwarves]], which many have speculated about a deeper meaning behind. In an essence, they are embodiments of conservatism; a kastamut's charge is protecting a civilization's traditions and customs. They oppose sudden, radical changes in the course of a culture’s traditions, and work to prevent the destruction of established belief systems, rites, and social customs. That said, like Lhaksharuts, they do have the ability to prioritise; a petulant child resisting his parent’s teachings draws no attention from Axis. Even fundamental shifts in the beliefs shared by a large group of people are allowed, so long as they progress along the lines of a normal cultural development. What kastamuts do work against are immediate, substantial changes, such as when a new ruler outlaws a nation’s long-standing religion and seeks to wipe out all practice of the old faith in favor of a new one, especially if the new religion has no precedent. Turning slowly from old ways to new ones can be part of the natural order, but violently rebelling against traditional practices in favor of untested systems gives rise to chaos, which the powers of Axis cannot abide. '''Hykariuts''' and '''Impariuts''' are two sides of the same coin. Both are enforced with preserving order by preventing riots, revolutions, and other sudden, violent changes in government. The difference is in how they tackle it. Both appear as imposing, strongly built humanoid statues of stone, but the Hykariut specifically focuses on putting down the riot, and the Impariut focuses on preventing riots by rooting out governmental incompetence and corruption. Despite their appearance and reputation as blunt objects that exist to simply crush revolutions by force, not helped by the fuck-off huge hammer they carry, hykariuts are neither dumb, nor as single-minded as lhaksharuts - using a sledgehammer when a scalpel will do only serves the forces of chaos. As such, hykariuts prefer to talk first and dissuade rebels and rioters, and if forced to violence, prefer to subdue non-lethally rather than massacre their foes. They typically take the attitude of a stern parent scolding a naughty child, but if things are serious enough, they are not afraid to make dramatic points by pulverizing stubborn demagogues. Impariuts are similarly flexible, by Inevitable standards; they understand that a lack of give-and-take, or an all-stick approach, will only worsen the problem. Stern but usually fair, they tend to prefer to subtly approach the corrupt or incompetent rulers whose efforts have called them forth, and try to redeem them. If redemption is impossible, they will publicly dethrone them and see to their replacement with a better candidate. '''Novenaruts''' are one of the stranger Inevitable models; these Inevitables are charged with overseeing cultures that have developed a tradition of [[honor]]-dueling. Wherever mortals will settle matters of dispute through combat, Novenaruts are subtly dispatched to the protect the sanctity of these duels - though, understandably, they usually focus on conflicts or duels that have higher stakes, such as an honorable battle that determines the fate of a kingdom. They take the appearance of silver-and-green suits of [[samurai]] armor overlaying a clockwork endoskeleton, with their face blank save for six green gemstone-like eyes. '''Valharuts''' have no greater purpose; they are the oldest form of Inevitable, serving as the soldiers of Axial and fighting an endless battle against the powers of chaos. They appear as four-armed, blank-featured humanoid statues of marble. '''Rokyamuts''' are forged to make sure that the laws of physics are obeyed, and are sworn enemies of reality-warpers. They are 65 foot-tall robotic elephant-centaurs, because the ranks of the inevitables sure needed a [[Mecha]] monster of the week. Inevitables are being largely retired in Pathfinder's second edition, getting folded into [[Aeon]]s who have moved to Lawful Neutral. The stated reason for this is that the creators disliked using a concept that was neither their creation nor drawn from mythology. Somehow it seems unlikely that [[Drow|the]] [[Owlbear|other]] [[Mimic|original]] D&D creations and various things ripped off from the works of [[J. R. R. Tolkien]] released under the [[Open Gaming License]] will suffer a similar fate... ===Gallery=== <gallery> Arbiter inevitable B2 PF.png|Arbiter Marut B2 PF.png|Marut Kolyarut B2 PF.png|Kolyarut Zelekhut B2 PF.png|Zelekhut Lhaksharut B2 PF.png|Lhaksharut </gallery>
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