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===Heavy Infantry=== NCA is PanOceanian elite, so this is where a lot of the fun is condensed. Hyperpower’s heavy infantry favours specialized over generalist profiles. This is where you’ll be spending your heavy weapons SWC. *'''Aquilla Guard:''' A big bad Rambo that makes Hsien Warriors yellow with envy and Camo or ODD lists shit their pants, Aquilla boasts BS 15 and MSV3, letting him auto-discover and obliterate every kind of Camo infiltrator or ODD trooper in his way. Strangely enough no HMG Lt. option. He’s stupidly cheap for MSV3, but that is because PanO has no reliable access to smoke, making him a bit more situational than other MSV Rambos, but then who doesn’t play Camo units? *'''ORC Troops:''' ORCs’ greatest weakness in vanilla – heavy competition – is all but gone in NCA. Compared to Aquila or Swiss Guard, ORCs offer the budget BS14 HMG option, giving you more wiggle room for lighter elite units like Devas or a feasible HI for 200pts and below. And because it’s a sectoral, ORCs have a Fireteam: Haris profile. You’re still more likely to use one as a Swiss Guard proxy, but the option to play ORCs straight is there. *'''Swiss Guard:''' BS 15, ARM 5, TO Camo? Swiss Guard is the elite of elite in PanOceania. HMG for a wondrous active turn Rambo, Missile Launcher for a ridiculous long range support/sniper overlooking your cheaper specialist or AHD for an objective run. Swiss Guard is another unit that Yu Jing players whine about, despite Hac Tao being technically slightly better. And looks almost identical to the ORC from your starter pack.
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