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===Heavy Infantry=== *'''Asuras:''' Got a big price-drop in N4 without really losing anything. Skip the blank Multi-rifle profile, if you are shelling out around 60 points you need her to dominate her role or at least do two roles decently, so go for the Spitfire or the Hacker. The hacker plus comes with a buffed up Trinity program, making it a killer hacker in the active turn as well as a specialistin that respect. Each of the loadouts is also available as a Lieutenant, and not only that but she grants an extra Lieutenant special order, and the Asura can really make use of these! If you go for a lieutenant Asura, make sure not to lose her, or make sure to have a chain-of-command Shukra ready. **'''Duo:''' This is a lot of wounds that you move with a single order, but it is also 136 points minimum and does not synergize as well. A Novelty, unless you use one of your Wildcard options to slot in here instead, a Duo with a Deva or a Rudras would bring plenty of utility to whatever role you picked for Asura. **'''Haris/Special Haris:''' 3 Asuras in a Haris is a Joke, but having a single Asura lead Special Haris of 2 Yadus (with one or two wildcards) has a lot of promise, see Yadu above for more details. *'''Post-Humans: Proxy Mk.3:''' The Mk3 is a cheap Heavy Infantry with no special tools up her sleeve. She's cheap only in points however, her SWC is quite high despite getting cheaper in N4, with 6-2 move she can be surprisingly fast and makes for a good backup assault piece, and thanks to Jumper she is expendable. *'''Post-Humans: Proxy Mk.4:''' The Mk4 resembles the Mk3 in that is is cheap in points but expensive in SWC at the same time. Mk.4 comes with either a HMG for active turn or Suppressive Fire, or it comes with a HRL for ARO duties. It is a sturdy yet expendable platform to hold a flank.
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