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===Heavy Infantry=== *'''3rd Highlander Greys:''' These squishy HI get Dogged instead of NWI, so be careful when using them! They can be a LT. They also have access to smoke and the T2 boarding shotgun, making them mean close-range fighters. Alternatively they get an HMG or a T2 rifle. Don’t forget their BS (+1Dam)! *'''Armata-2 Proyekt 'Ratnik':''' A S5 HI with two wounds and Dogged, but a degrading statline. You get the choice between two loadouts with a lot of firepower. *'''Armata Proyekt-4 „Kosmosoldat“:''' These guys are beefy gunfighters, packing a mean bunch of weapons. ARM6 let’s them take a punch, but they only get one wound with NWI (but still Shock Immunity)- so don’t get too cocky! There’s two offensive LT options on these guys, and a specialist. But they’re gunmen, so let’s talk Dakka: T2 rifle (+1B) with a heavy flamethrower and a Panzerfaust sounds nice, but what about AP HMG (+1Dam)? If neither of these are your thing you could still take the Portable Autokanon plus MSV1! *'''Blackjacks, 10th Heavy Rangers Battalion:''' These are beefy S5 units with two wounds, but a degrading statline which sucks. As their appearence suggests dodging isn't really their thing, but with either a T2 sniper rifle or an AP HMG they're all about shooting rounds anyways. Depending on the loadout they pack a bunch of pretty sweet dakka besides their main gun which is huge. America, fuck yeah! *'''Caledonian Mormaers:''' Get +2Dam and AP on all their shots, but they’re Dogged with only one wound, so they’re quite squishy for HI. At least they get Immunity (Crit and Shock) to be a bit more resilient. Choose between a T2 with X-Visor or an HMG, both also come as LT. *'''Equipe Mirage-5:''' This duo is the bane of any poorly deployed backfield. Parachutist (Dep.Zone) is mean on a single unit, but Margot brings her Antipode friend Duroc with her! Margot herself doesn’t really feel like a real HI with only one wound, but with a BS 14 (shock) on an AP rifle, a grenade launcher and a light shotgun she definitely hits like one. Her squishy nature is best compromised by dropping Duroc first, who‘s basically a regular Antipode who doesn’t need to cross the table to monch on cheerleaders. If you pair them with a lot of camo the opponent might not expect them dropping, and drop something in his pants when they do hit the table. *'''Minutemen:''' These HI can form a Core, Haris or Duo and one Minuteman can join the Grunts in their link. They are as sturdy as a Grunt, but whith way heftier guns, sideguns, second sideguns, you get the idea. *'''Moblots:''' These HI get only one wound without NWI or Dogged, so they act more like MI. They get shock on all guns, aswell as an array of solid weapon picks, and special loadouts with Infiltration or Sapper. Still probably not a great pick for vanilla due the strong competition in their role. *'''Veteran Kazaks:''' Sixth Sense and Mim (-3) makes them more resilient, and they get access to some very good active turn guns, making them competent gunfighters. They get NWI instead of two wounds. *'''Volkolak Assault Troopers:''' Volkolaks are HI troops with superjump. They only have one wound like most of Ariadnas HI, but make up for it with NWI and total immunity, letting them laugh at every fancy ammunition type out there. CC22 with Natural born warrior makes them both good in a melee and resilient against warbands and other CC shenanigans. All profiles have grenades, a chain-colt (+1B) and an AP CC weapon.
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