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===Medium Infantry=== *'''Djanbazan Tactical Group:''' Reasonably tough infantry with MSV2 which allows them to shoot accurately at enemy units with mimetism, and see through smoke. Lots of lists love to combo these with units that have smoke grenades so that they can throw smoke and then shoot through it safely. A little bit expensive to justify without the smoke-trick, because fundamentally close to 30 points for a 1W troop with BS12 isn't great. But if you do plan on using the smoke-track then they're very good. *'''Hakims, Special Medical Assistance Team:''' A parachuting doctor with WIP15. Not a great gunfighter and not super survivable (though regeneration helps). They're really here to walk on the side of the board with parachutist and score objectives or pick up unconscious units that pushed forward. *'''Hassassin Govads:''' Like Djanbazans but cheaper and trade MSV2 for MSV1. Not a well-loved profile in vanilla because there are just better options, but far more useful in sectorial when they can be thrown into fireteams. One really interesting profile is the hacker. Govads have veteran which means they're immune to the isolation state. One of the best hacking programs (oblivions) causes the isolation state. Therefore the govad hacker is a hacker that's immune to one of the best hacking programs an enemy might use against you. Worth it? I'm not sure. But worth playing around with. *'''Hassassin Muyibs:''' Absolutely fantastic units that are amazing in Hassassins but mediocre in vanilla Haqqislam. They're reasonably costed, bring a good BS attribute of 13, have a lot of good profiles, and biommunity means you're usually saving with BTS3. The tactical awareness profiles generate both a regular and irregular order every turn which is cool if you want extra efficiency in a fireteam. Also note that nearly every profile brings a panzerfaust, which is a neat trick. *'''Hassassin Ragiks:''' A combat jump unit with BS12, dogged, and WIP15. Quite a flexible troop. The spitfire profile can be used to land behind enemies and start gunning things down. If it takes a hit it can keep going due to the dogged rule. The hacker profile combined its good WIP score of 15 and the stealth rule to more easily approach and score objectives, or enemy units that are hackable. A little bit pricey but absolutely amazing in some circumstances. Definitely worth an inclusion in a list as your main 'trick'. *'''Saladin, O-12 Liaison Officer:''' One of the best lieutenant choices in Haqqislam. Strategos makes his lieutenant order a regular order, which means you can end up with 11 regular orders in one group. It also lets you move one troop between groups for free at the start of each turn (which saves on command tokens). He ''also'' gives you +1 command token. Basically an amazing lieutenant choice if you want logistics. More orders, more command tokens. Not an amazing aggressive unit but not awful either with BS13. *'''Sekban, Naval Special Unit:''' Cheap units with ARM3, BS13, 360 visor, and NCO. NCO is cool because it lets you spend lieutenant orders on them as though they were your lieutenant. This is great if you've taken a passive lieutenant that wants to hide, but you don't want to waste the order. The ARM3 and 360 visor make them pretty reasonable ARO pieces. The AP rifle gives them a use against heavy infantry. Not a common inclusion in lists but there's nothing really wrong with them, they're just not absolutely top tier. *'''Yara Haddad, Intel Ops Mutafawiq Officer:''' Yara is amazing. She's amazing in vanilla Haqq and she's amazing in sectorials. BS13, MSV2 and a weapon with AP ammunition for 25 points is so, so good. She's absolutely not a defensive pick, but instead is a great offensive piece. She's just everything you could hope for in a gunfighter at this price-point. *'''Zhayedan Intervention Troops:''' Some of the best active turn shooters in Haqqislam. Their marksmanship skill means they ignore cover penalties when they shoot, so they're essentially BS15 instead of BS12. This makes the HMG a ''lethal'' active turn piece. In sectorials they can form fireteams which increases their punch, but they quickly get expensive. A really nice one-of that you'll likely want to test out, but difficult to justify multiple. ====Mercenaries==== *'''Armand 'Le Muet,' Freelance Killer:''' Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO. *'''Druze Shock Teams:''' Your standard Druze packs a combi-rifle, chain colt, an X Visor, and a viral pistol with Veteran and BS Attack (+1 Dam). Druze options include a paramedic, a lieutenant, a panzerfaust, a normal hacker, or a killer hacker. They can also take a HMG or a MULTI-sniper with -3 mimetism, but the spiciest profile adds a normal grenade launcher as well as an E/M grenade launcher. The EM/Regular Grenade launcher when combined with the X Visor allows you to roll the dice and potentially cause your opponent to have a very bad time (tm). Druze Shock Teams have a dizzying array of options, but they carry a heavy price due to the amount of weapons they bring with them. *'''KTS, Kaplan Security Units:''' Kaplans come with a of WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the faction, but overall they don't appeal too much in Haqqislam due the strong competition for their role.
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