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===Medium Infantry=== With N4's armor changes and standardization of 4-4 Move across most medium infantry, MI hurts less to take nowdays. Still weight the benefits. *'''Akalis, Sikh Commandos:''' Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG. **'''Kirpal Singh, Akalis Sergeant:''' Chain of Command and Martial Arts 2, Kirpal can make quite a mess in enemy backline. CoC can be a little risky if used, since AD troops tend to be out on their own and Kirpal likes close range, but it does count as a Specialist Troop in ITS. *'''Bagh-Mari Unit:''' Although their main purpose is forming an MI fireteam in Acontecimento, Mimetism + MSV1 makes them playable in vanilla too, either as a cheap killer for low point games or a budget alternative to Nisse Sniper. **'''Lieutenant Stephen Rao, Bagh-Mari Unit:''' For some reason Rao does not have a Light Shotgun and without link abilities he’s rather pointless, high WIP notwithstanding. *'''Crusader Brethren:''' This parachuting/combat jump troop has one purpose: to deliver righteous fury from an unexpected angle. They have good ARM and BTS, but average Phys, so supportware their jumps. A MULTI Rifle + Light Flamethrower is going to be a pain for anything mid-board. Death from above. *'''Infirmarers of Saint Lazarus:''' *'''Neoterra Bolts:''' Bolts are the kind of unit that should not be played outside sectoral. They’re not cheap enough to be used as Cheerleaders/ARO units and not special enough to be used as main killer pieces. While a Bolt can easily Dodge a minefield and replace it with Drop Bears, he will spend too many orders to do so for it to be viable. Alternatively you may consider the Boarding Shotgun with E/M grenades, being 19 points he brings some close range utility at an affordable price. *'''Svalarheima Nisses:''' Nisses have been mentioned previously and for a good reason: they are nearly synonymous with "MSV Sniper" and make every other unit of this type look bad (with the exception of Nomad Intruder). Rather cheap, MSV2, ARM 3 and Mimetism, coupled with BS 13 on an MSR or an HMG, Nisses make for both excellent active turn killers as well as ARO pieces. They're now in Svarl, and more useful there, but still fairly good. And you get on in the PanO starter, so why wouldn’t you? Just keep a medic next to him, because he’s a priority target. **Note that Nisse without MSR or HMG is a waste of points. *'''Black Friars:''' You may not be expecting the Inquisition, but it certainly expects you. The Black Friar has two distinct profiles: an MSV2 MULTI Sniper, making him a Nisse substitute and an anti-shenanigans MULTI Rifle profile. MSV2, Biometric Visor and Albedo should cut short any fancy movements from Camouflaged, Holoprojector and Impersonation units, without fear of retribution from MSV ARO pieces, while Drop Bears let him mine the minelayers. The downsides are his squishiness and slow movement, but he shouldn't be moving too far; he's a bit of a scare unit. *'''Troll-hunter Gunnar Lundmark:''' *'''Vargar Maximum Security Team:''' ====Mercenaries==== *'''Armand ‘Le Muet’, Freelance Killer:''' Costs quite a bit, but with Mimetism-6 and Transmutation (W), Le Muet makes for a hardy sniper. In PanO he competes with some other, very good MULTI Sniper units for the role and with HI for points though. *'''John Hawkwood, Mercenary Officer:''' The Boss of White Company comes with either a Red Fury or a K1 Marksman Rifle, and a Chain of Command profile. While his stats are pretty alright and his skills complement the loadouts well he's coming in very pricey- not exactly a unit you'd want to run here if not for flavor reasons.
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