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===5e=== A sun always hangs at the zenith, waxing and waning like a moon every 24 hours. It's blindingly hot and bright at noon and is a deep red twilight by midnight (which is usually the best time to travel and do business). Fierce winds and thick ash is always in the air, so always be covered up in a flame retardant scarf and goggles when not visiting a major inter-planer trading hub. You only have to contend with Extreme Heat if your not going deeper into the plane, which your party will be fine as long as you expend spell slots so you have water every few hours so that hourly low DC Constitution saving throw doesn't get too hard (luckily they didn't also port over that Elemental Planes rule that you can't cast spells of opposing elements). <gallery> fire MotP 1e.jpg fire Planescape.jpg </gallery>
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