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===Heresy 2.0=== Much has changed in this newest edition of the Horus Heresy. Primarchs have a set of shared rules: *Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character. *They are not effected by negative modifiers to their statlines (other then wounds). *Resolve snap shots at their normal BS. *All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || LD || SV |- | Khan:|| 440 || 9 || 7 || 6 || 6 || 6 || 6 || 8 || 6 || 10 || 2+(4++/3++) |- | Khan Mounted: || 465 || 18 || 7 || 6 || 6 || 6 || 7 || 8 || 6 || 10 || 2+(4++/3++) |} He has an above average state line for a Primarchs; the exact same as Russ. * Legiones Astartes (White Scars): * '''Master of the Legion:''' Allows the Khan to be taken in all RoWs. * '''Hit & Run:''' Lets the Khan fall back and charge if he passes an Initiative check first, which shouldn't be a problem given his initiative characteristic of 8. * '''Crusader:''' * '''Pathfinder:''' * '''Move Through Cover:''' As it says, the Khan can move through cover. Baller. * '''Lightning from Blue Skies:''' The Khan and any unit he's joined auto-pass any reserves rolls made for the unit, though unfortunately this doesn't count for Deep Strike units. * '''Warlord: Sire of the White Scars:''' Gives all infantry and cavalry in his detachment Furious Charge (1), as well as an additional movement phase reaction. The Khan can take his Sojutsu-Pattern Voidbike for 25 points. There's no scenario where you wouldn't want this. * Frag grenades * '''The Wildfire Panoply:''' One of the better suits of Primarch armour. Gives the Khan a 2+ save, with a 4++ in the shooting phase, [[Awesome|and a 3++ in both the movement AND assault phases.]] * '''Storm's Voice:''' The Khan has ditched his archaeotech pistol for a custom volkite serpenta, which isn't all that bad! It's a pistol, so you get +1 attack in melee, and it has Concussive (1), giving you an edge over some characters and primarchs from time to time. * '''The White Tiger Dao:''' All around a great melee weapon this edition. Doesn't have specialist weapon, so it gets +1 attack from Storm's Voice, and attacks at S9 AP2 on the charge, and is even great against dreadnoughts with Murderous Strike (5+). * '''Sojutsu-Pattern Voidbike:''' The Khan's souped up jetbike. Grants an extra wound, changes his movement to 18", gives him 2 master-crafted heavy bolters and Firing Protocols (3) so you can use all of his guns, Hammer of Wrath (2), and the Anti-Grav Subtype. Additionally, he can fall back 3D6" instead of 2D6", and is counted as a Cavalry unit for the purposes of joining units and weapon abilities that specify the Cavalry sub-type. The Khan's seen some great improvements this edition, but his WS of 7 makes him somewhat underwhelming when compared to some of his brother Primarchs, some of which have seen a bump to WS8. ====General Primarch Tactics: Jaghatai Khan==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Khan isn't too complicated in HH2. Put him on a bike, throw him at something, and watch it spectacularly blow up. He doesn't have exceptionally high damage on his own, but he's great at buffing his army, giving all White Scars Furious Charge (1). Notably this doesn't include himself since he already ''has'' Furious Charge, but they might FAQ it sooner or later to give the Khan S10 on the charge. <div class="mw-collapsible-content"> While the Khan's WLT isn't as good as [[Rogal Dorn|some]] [[Sanguinius|other]] [[Angron|Primarchs]], but it's still very powerful in many cases, often giving friendly models +1 to wound on the charge, which is still fantastic. The Khan can be used in two ways-- afoot, or on his bike. The bike costs 25 points. Take the bike, it's insanely stupid not to. On top of increased movement speed (+2 to charge rolls!), he gets an extra wound, making him surprisingly tanky, especially in melee with his 3++ Invulnerable Save. How many guns do you need to kill the Khan, on average, in one turn? *Lascannons: 26 *Multi-Meltas: 19 *Plasma guns: 19 (38 shots) *Disintegrators: 32 (64 shots) *Autocannons: 32 (64 shots) *Heavy Bolters: 48 (192 shots) *Bolters: 185 (370 shots) The Khan on his bike is one of the more durable Primarchs out there, definitely above average thanks to his extra wound. He's also no slouch in the shooting phase on his own due to having two ''master-crafted'' heavy bolters, as well as his personal volkite pistol with Concussive (1). The Khan loves melee, and he's great at getting there with his 18" movement. Also important to note is that he has Furious Charge (2) and Hit & Run, meaning he generally has 8 attacks at S9 to ID terminators and veterans. One big reason why you shouldn't have him on foot is that he wants to always be the one charging, but also his lack of retinue choices when footslogging-- Ebon Keshig can't be joined by characters due to And for Retinues, you've got pretty limited options, but the options that you do have are quite powerful. *Golden Keshig: 7 jetbikes with 2W and 2+ saves, with absolutely devastating damage on the charge, with one attack each (two for the champion) at S10 AP1, and I8 due to Sudden Strike (4)-- and if that wasn't enough, they have Brutal (3) to obliterate anything they fight, even Primarchs and dreadnoughts. *Sky-Hunters: There really isn't any good reason to take these guys over Golden Keshig, but the extra 3 jetbikes makes the whole unit more survivable. If you'd like, you can run Scimitar jetbikes instead of Shamshirs to keep up with the Khan better, but generally you're going to want to stay with Shamshirs to get that 2+ save. </div></div> ====30k Jaghatai Khan vs other Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. <div class="mw-collapsible-content"> '''Jaghatai Khan vs The Lion''' :Jaghatai Khan ''(hits on MC 5+)'': 2.56 hits, 1.71 wounds, '''0.63 unsaved wounds''', which is reduced to 0.3 at the end of the turn thanks to IWND. ::Jaghatai Khan Charging ''(hits on MC 5+)'': 2.89 hits, 2.41 wounds, '''0.96 unsaved wounds''', which is reduced to 0.63 at the end of the turn thanks to IWND. :Lion with the Lion Sword & Deathwing subtype ''(hits on MC 2+)'': 5.97 hits, 4.97 wounds, '''1.65 unsaved wounds''', which is reduced to 1.32 at the end of the turn thanks to IWND. ::Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, '''1.89 unsaved wounds''', which is reduced to 1.56 at the end of the turn thanks to IWND. ::Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, '''2.12 unsaved wounds''', which is reduced to 1.79 at the end of the turn thanks to IWND. :Lion wins- even though the Khan has Hit and Run, the charge bonuses he receive cannot overcome his lower WS and the Lion's invulnerable saves. ::If the Khan takes his Jetbike, it gives him the Hammer of Wrath (2) rule, which only adds 0.166 unsaved wounds to his charging total (0.98 for the whole charge) '''Jaghatai Khan vs. Fulgrim''' :Fulgrim with the Laer Blade ''(Initiative 9, +0 attacks, hits on MC 3+)''. 4.2 hits, 3.5 wounds, '''1.16 unsaved wounds,''' which is reduced to 0.82 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +1 attack, hits on MC 3+): 4.89 hits, 4.08 wounds, '''1.36 unsaved wounds,''' which is reduced to 1.02 at the end of the turn thanks to IWND. :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.56 hits, 1.71 wounds, '''0.57 unsaved wounds,''' which is reduced to 0.24 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''0.8 unsaved wounds,''' which is reduced to 0.47 at the end of the turn thanks to IWND. :Fulgrim wins. '''Jaghatai Khan vs. Perturabo''' :The Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.63 unsaved wounds,''' which is reduced to 0.3 at the end of the turn thanks to IWND. ::The Khan Charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds,''' which is reduced to 0.85 at the end of the turn thanks to IWND. :Perturabo with Forgebreaker Desecrated ''(Hits on MC 4+):'' 3.25 hits, 5.42 wounds, '''1.80 unsaved wounds,''' which is reduced to 1.47 at the end of the turn thanks to IWND. :Perturabo wins. Brutal (2) deals a hell of a lot of damage, and the Khan's low WS fucks him over. '''Jaghatai Khan vs. Leman Russ''' :The Khan with the White Tiger Dao ''(Hits on MC 5+):'' 2.56 hits, 1.71 wounds, '''0.86 unsaved wounds,''' which is reduced to 0.53 at the end of the turn thanks to IWND. ::The Khan Charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''1.21 unsaved wounds,''' which is reduced to 0.88 at the end of the turn thanks to IWND. :Leman Russ with the Sword of Balenight ''(Hits on MC 3+):'' 5.56 hits, 4.64 wounds, '''3.09 unsaved wounds,''' which is reduced to 2.76 at the end of the turn due to IWND. :Russ wins. '''Jaghatai Khan vs. Rogal Dorn''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. ::Reaping Blow (+2 attacks): 5.33 hits, 5.18 wounds, '''1.73 unsaved wounds,''' which is reduced to 1.4 at the end of the turn thanks to IWND. :The Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''0.55 unsaved wounds,''' which is reduced to 0.21 at the end of the turn thanks to IWND. ::The Khan Charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 1.45 wounds, '''0.73 unsaved wounds,''' which is reduced to 0.4 at the end of the turn thanks to IWND. :[[Black Templars | Dorn slaughters the Khan]] regardless of whether or not he’s mounted. As with Perturabo, The Khan’s lower weapon skill is the culprit- only hitting on a 5+ ruins his damage potential, regardless of his high initiative. '''Jaghatai Khan vs. Konrad Curze''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.56 hits, 1.71 wounds, '''0.86 unsaved wounds,''' which is reduced to 0.53 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''1.21 unsaved wounds,''' which is reduced to 0.88 at the end of the turn thanks to IWND. :Curze with Mercy and Forgiveness ''(Hits on 3+):'' 5.33 hits, 4 wounds, '''1.33 unsaved wounds,''' which is reduced to 1.0 at the end of the turn thanks to IWND. :It's even. Whoever passes the most Hit & Run checks wins-- and that's ''slightly'' more likely to be the Khan. '''Jaghatai Khan vs. Sanguinius''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.56 hits, 1.71 wounds, '''0.86 unsaved wounds,''' which is reduced to 0.53 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''1.21 unsaved wounds,''' which is reduced to 0.88 at the end of the turn thanks to IWND. :Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 2.81 wounds, '''0.94 unsaved wounds,''' which is reduced to 0.61 at the end of the turn thanks to IWND. :The Khan wins. With his 18" movement, he's far more likely to get a charge than Sanguinius, completely ruining Sanguinius's devastating first round of combat. '''Jaghatai Khan vs. Ferrus Manus''' :The Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.63 unsaved wounds,''' which is reduced to 0.3 at the end of the turn thanks to IWND. ::The Khan Charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds,''' which is reduced to 0.85 at the end of the turn thanks to IWND. :Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''2.71 unsaved wounds,''' which is reduced to 2.38 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Jaghatai Khan vs. Angron''' :The Khan with the White Tiger Dao ''(Hits on MC 2+):'' 5.97 hits, 3.98 wounds, '''1.99 unsaved wounds,''' which is reduced to 1.66 at the end of the turn thanks to IWND. ::The Khan charging with the White Tiger Dao ''(Hits on MC 2+):'' 6.81 hits, 5.68 wounds, '''2.84 unsaved wounds,''' which is reduced to 2.51 at the end of the turn thanks to IWND. :Angron with Gorefather and Gorechild ''(Turn 3, Hits on 3+):'' 8.89 hits, 5.93 wounds, '''1.98 unsaved wounds,''' which is reduced to 1.65 at the end of the turn thanks to IWND. :Once again, the Butcher's Nails fuck Angron over in duels. Jaghatai Khan wins. '''Jaghatai Khan vs. Guilliman''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 2.5 wounds, '''1 unsaved wound,''' which is reduced to 0.67 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.52 unsaved wounds,''' which is reduced to 1.19 at the end of the turn thanks to IWND. :Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. :Guilliman wins-- Brutal (2) is able to overwhelm the Khan's 3++ Invulnerable save. '''Jaghatai Khan vs. Mortarion''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.94 unsaved wounds,''' which is reduced to 0.44 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.77 unsaved wounds,''' which is reduced to 1.27 at the end of the turn thanks to IWND. :Mortarion with Silence ''(Hits on 4+):'' 3 hits, 2.5 wounds, '''0.83 unsaved wounds,''' which is reduced to 0.5 after IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.33 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.78 at the end of the turn thanks to IWND. :Jaghatai Khan wins. '''Jaghatai Khan vs. Magnus the Red''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 2.5 wounds, '''1.25 unsaved wounds,''' which is reduced to 0.87 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.77 unsaved wounds,''' which is reduced to 1.44 at the end of the turn thanks to IWND. :Magnus with the Blade of Ahn-Nunurta ''(Hits on 4+):'' 3 hits, 2.5 wounds, '''0.83 unsaved wounds,''' which is reduced to 0.5 after IWND. :Jaghatai Khan wins. '''Jaghatai Khan vs. Horus Lupercal''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+):'' 2.56 hits, 1.23 wounds, '''0.41 unsaved wounds,''' which is reduced to 0.08 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''0.80 unsaved wounds,''' which is reduced to 0.47 at the end of the turn thanks to IWND. :Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn thanks to IWND. :Horus wins. '''Jaghatai Khan vs. Lorgar''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 3+):'' 4.89 hits, 3.26 wounds, '''1.63 unsaved wounds,''' which is reduced to 1.3 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 3+):'' 5.56 hits, 4.63 wounds, '''2.32 unsaved wounds,''' which is reduced to 1.99 at the end of the turn thanks to IWND. :Lorgar with Illuminarum ''(Hits on MC 5+):'' 2.22 hits, 1.85, '''1.22 unsaved wounds,''' which is reduced to 0.89 at the end of the turn thanks to IWND. :The Khan wins. '''Jaghatai Khan vs. Vulkan''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.63 unsaved wounds,''' which is reduced to 0.13 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds,''' which is reduced to 0.85 at the end of the turn thanks to IWND. :Vulkan with Dawnbringer ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''0.90 unsaved wounds,''' which is reduced to 0.54 at the end of the turn thanks to IWND. :The Khan wins. '''Jaghatai Khan vs. Corvus Corax''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 2.5 wounds, '''1.25 unsaved wounds,''' which is reduced to 0.87 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.77 unsaved wounds,''' which is reduced to 1.44 at the end of the turn thanks to IWND. :Corax with the Panoply of the Raven Lord ''(Hits on 4+):'' 3.5 hits, 2.63 wounds, '''0.88 unsaved wounds,''' which is reduced to 0.55 at the end of the turn thanks to IWND. ::Corax charging with the Panoply of the Raven Lord ''(Hits on 4+):'' 6 hits, 4.5 wounds, '''1.5 unsaved wounds,''' which is reduced to 1.17 at the end of the turn thanks to IWND. :The Khan wins. '''Jaghatai Khan vs. Alpharius''' :Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 2.5 wounds, '''1.25 unsaved wounds,''' which is reduced to 0.87 at the end of the turn thanks to IWND. ::Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.77 unsaved wounds,''' which is reduced to 1.44 at the end of the turn thanks to IWND. :Alpharius with the Pale Spear ''(Hits on 4+):'' 3 hits, 1.5 wounds, '''0.5 unsaved wounds,''' which is reduced to 0.17 at the end of the turn thanks to IWND. :Jaghatai Khan wins. </div></div> {{template:Primarchs}} [[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Primarchs]]
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