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==The Kingdom Hearts Trading Card Game== [[File:NamineLV0.jpg|thumb|200px|right|Some of KHTCG's art is hauntingly beautiful...]] [[File:OuSamaLV0.jpg|thumb|200px|left|<strike>Mickey</strike>The King back during in his emo phase in the early 2000's.]] [[File:Jinpuu.jpg|thumb|200px|right|...and some of it is incredibly lazy. Really Tomy? A fucking in-game screenshot?]] [[File:TinkerBellLV1.jpg|thumb|200px|left|Kingdom Hearts, among its many other accomplishments, canonically established what color Tinker Bell's panties are. {{Spoiler|They're pink.}}]] KHTCG was developed by [[Takara Tomy]] and was first released in 2004 alongside Chain of Memories. Despite the two games sharing many individual cards, the gameplay of the two is almost totally different, although the TCG is also quite unique in its own way. In addition to the usual victory condition of depleting all of their opponents HP, players of KHTCG also win when the levels of their World Cards total 13. World Cards come from levels 1 to 3 and you can only play 1 World Card per turn, so if you play one every turn you can win as early as turn 5. The way to stop your opponent from playing World Cards is by playing Heartless Cards onto your opponent's Worlds. The higher level the World Card, the more Heartless Cards you can play, and the stronger they become. While you have any Heartless Cards on your World Card, you can't play another World Card until you defeat them. In theory this is a complex, intricate system that leads to a lot of interaction and necessitates balancing the game's two win conditions. In practice the game's balance was completely fucked. There were no limits on how many copies of a card you could put in a deck, and many of the game's cards were ridiculously [[OP|overpowered]] on their own merits. Bambi (who has a habit of being broken in every Kingdom Hearts game he appears in) is this game's version of [[Pot of Greed]] and [[Bill]], drawing two cards with close to no strings attached. King Mickey (who at least has an excuse to be way too strong) was if anything even more broken, letting you straight up just pick any card in your deck and add it to your hand at ''literally no cost''. In short order many players began to draw their entire deck in one turn. Tomy responded by limiting the number of cards with the same name you could have in a deck to 3 and further limiting the quantities of specific cards like Bambi and King Mickey. However, they quickly printed even more problem cards that again allowed players to draw their entire deck in one turn. To put it politely, it wasn't exactly the most competitively balanced TCG ever. Tomy released a new [[booster pack]] every three months for a year, then stopped for half a year, released three more Kingdom Hearts II themed boosters, and then let the game die a quiet death. [[Fantasy Flight Games]] made an attempt to revive the game with an English version released in the US in 2007 with little success. Years passed, and the game faded from all public consciousness, remembered only by the few who played it. It now exists only as cards in their binders, and as a link in their chain of memories. [[Category:Video Games]] {{Card Games}}
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