Editing
Kings of War/Tactics/Forces of Nature
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Monsters=== *'''Beast of Nature:''' fully customizable monster. Kit it out with the option to be vicious with 7 attacks for some respectable fire power. Flying is nice too. Pitty it lost the LB upgrade but it still has the fireball option (now called noxious attack). *'''Greater Elemental:''' want the best crushing strength in the game? Take the fire flavor. The spell fireball gives you something to do when you are waiting to bash your opponent in the face. Want wind blast 3 for some reason? Try the air elemental. Need to make your opponent work hard to clear a 2"(50mm) square base away? The earth elemental can do that. Need speed on something comparatively tough as the earth elemental? Water does that. If you want something so tough that your opponent won't even try to kill it, a tree hearder with the medallion of life is always safe. So, now instead of having one generic unit and then upgrading, you just have one of each. Meaning, you can take a Fire Greater elemental and then another unit that could be the Water or Air greater elemental. Good option for <1500 points to create a Monster mash list abusing that now greater elementals of different flavours are different units. Other than that, go for the titan earth elemental if you have the ponits, he is a BEAST! (Def6 - 12att - Strider - ridiculous nerve and CS3). *'''Hydra:''' Brutal monster that gets stronger the more wounds it has on it. Starts with 5 attacks that hit on a 4+, but for every wound it has on it you gain an extra attack. It routs on a nerve of 18, so there is plenty of potential to expand attacks. It also has Crushing Strength (2) and Regeneration (5+), making it a beast to deal with. Experienced players will probably just ignore it, so you need to force them to respond to it to get the most use from this sea beast. Not really sure about this one. It had it's nerve values increased, now being 16/18 but I am not sold for it still. *'''Pegasus:''' You know, unicorns are heroes but pegasus are monsters. Who knows... Unlike Winged Unicorn, the Pegasus is a MVP monster ideally suited for the role of "chaff". His 3 attacks are not particularly worrisome for the opponent, but at only 80 points without Individual he is perfect for disordering missile units, removing Thunderous Charge from Knights, chaffing up faster units so your Nature forces can dictate the charges, and hunting down War Engines and taking objectives at the very last turn of the game. Think of them as Gargoyles/Harpies, 2-3 are essential for any Nature army that wants to control the enemy's movement. *'''Agnih-Bhanu, Greater Fire Elemental (Clash of Kings 2018):''' RIP.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information