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===Monsters=== *'''Coral Giant:''' Probably one of the toughest units in the game. Defense 5 with Ensnare and Iron Resolve is a tough nut to crack. Like other giants he has crushing strength 3, brutal, strider though his random attacks and nerve are one point lower than normal. *'''Greater Water Elemental:''' The bigger cousin to your large infantry Water Elementals. This mass of water has Crushing Strength (2), Regeneration (5+), and Shambling. It is a good balance between the Giant and the Kraken with defense 5 and Regen 5+ but won't do as much damage as either. It does have Shambling though, so if you should only take one if you can take a Thuul Mythican with surge (bonus if you also have the Siren and Wind Blast). A 50mm shambling units can get into some tight spots for surging. does not have ensnare. *'''Knucker:''' An interesting monster. He's cheap, not particularly tough (although ensnare helps) but has speed 9, nimble, pathfinder and Thunderous Charge (3). He's best used killing other flankers, shutting down shooters, and getting into the flanks of the enemy as he won't do much damage to the front with 6 attacks hitting on 4's. *'''Kraken:''' More hitty than the coral giant with a guaranteed 12 attacks, but with crushing strength 2 instead of 3. Most of the time that would be enough however. Also has ensnare and strider, the biggest difference is regen 4+ instead of iron resolve and a lower defense and nerve. He is a better rounded monster than the giant, balancing offense and defense decently well but is more expensive.
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