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==Boss Templates== Boss monsters are the biggest bads of the dungeon, huge, magical, nearly undefeatable, but have their weaknesses. These are to be defeated by clever players, not abuses of the system. For that reason, the following templates are recommended for use. Or go wild. *Boss Monster : XL, Immune to stun, Immune to poison, Occupy at least two squares, stunned for one round after critical damage while unstunned, 4 actions per turn *Shadow : Constant Imbue Shadow, immune to Shadow, double damage from Light *Infernal : Constant Imbue Fire, immune to fire, double damage from Ice, Ice can stun for 1 action at most *Parasitic : Double health, cannot survive without Host *Armored : Double defensive dice, half speed *Bio-electric : Constant Imbue Lightning, immune to lightning, is not Immune to stun *Aquatic : double damage from Lightning, double speed in water *Subterranean : Immune to non-piercing damage *Burrowing : Burrowing Racial Tech *Flying : Flight Racial Tech *Hoarfrost : Constant Imbue Ice, Immune to Ice, Double Damage from Fire *Undead : Immune to environmental damage, Double Damage from Light *Amoeba : Only core can take damage but has 0 DD *Grabbing : Does not need to roll to maintain a grapple after it is established and grappling does not interfere with it's ability to attack other characters. *Giant : plus one size, only 3 actions per turn *Gargantuan : plus two size, only 3 actions per turn
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