Editing
Lords of Madness
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Chapter 9: The Aberration Hunter == Discusses how to fight the various kinds of aberrations. Describes gods worshiped by aberrations and their cults: [[Ghaunadaur]], The [[Great Mother]], [[Ilsensine]], [[Mak Thuum Ngatha]], [[The Patient One]], and [[Tharizdun]]. Lists several feats for those who fight aberrations, and those with aberration blood, or have been influenced by aberrations in some way. Also includes several new [[Prestige Class]]es. * [[Abolisher]]: One who fights to exterminate all aberrations to protect nature. Although isn't required that the player be a [[Druid]], it is designed to work best if the player is one. Can join the Circle of the True. * [[Darkrunner]]: Specializes in surviving and exploring underground. Works well with the [[Ranger]] class. Must join the Darkrunner Guild. * [[Fleshcrafter]]: A spellcaster that specializes in [[Fleshcrafting]]. You modify your familiar and gain great skill in grafting. * [[Keeper of the Cerulean Sign]]: Specializes in protecting the world from aberrations and cultists who worship them. Skilled at infitrating cults and makes heavy uses of the spell ''Invoke the Cerulean Sign'', which weakens aberrations. This class is difficult to qualify for without multiclassing except as a [[Bard]]. They do not have an organization, but are friendly with both the Circle of the True and the Topaz Order. * [[Sanctified Mind]]: Specializes in fighting against evil [[Psionics]] users. It can work with either divine caster classes or manifesting classes and can gain the abilities of either as it levels up, but most of the class's own abilites are focused on melee combat, and you must have at least some psionic ability. You are taught by the Society of the Sanctified Mind. * [[Topaz Guardian]]: Specializes in fighting against aberrations, with a special hatred for monsters that enslave humanoids with magic. Works best with the [[Paladin]] class. Must Join the Topaz Order. The chapter also lists several spells, including some that previously apeared in the [[Book of Vile Darkness]] and several new magic items and grafts. The book concludes with describing several organizations that fight against aberrations. * Circle of the True: Dedicated to protecting nature from the aberrant. Most members are Abolishers. * The Darkrunner Guild: Profits off of exploring the underground. Most are Darkrunners. * Society of the Sanctified Mind: Dedicated to fighting evil psionics users. Is affiliated with the church of [[Saint Cuthbert]]. * The Topaz Order: Fights against mind controlling aberrations. Many of them are Topaz Guardians. Affiliated with the church of [[Heironeous]]. [[Category:Dungeons & Dragons 3rd Edition Game Books]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information