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== '''Items and Equipment''' == [[File:Diaspora_Ogre_Club.png]] Items are an important part of Diasporan culture for several reasons. First, there is a fixed currency used between all the realms called the Xan - store bought items are price fixed against this currency, and the 'economy' isn't really what you would call 'realistic' in terms of how money and items might work outside of the Realm. A ten-foot length of silk rope is always going to cost 50 Xan, no matter how many you buy. You can also sell a 10' length of silk rope in reasonable condition for 25 Xan to a shopkeeper, no matter how many you have to sell. Skills can affect these transactions, but never so much that you can make a profit by buying and selling the same item to a shopkeeper - at best, you can break even. [[File:Diaspora_Inventory.png]] All that said, everyone in Diaspora has an 'Inventory' screen which allows them to hold what they're carrying without something so unwieldy as bags. A man carrying around 99 ladders can still hold another two dozen other types of things without any trouble, as long as his strength permits the additional weight. A person's inventory contains 24 item slots, and each item slot can contain a stack of 99 of the same thing (unless the item is not stackable), or a 'bag' which permits carrying many different 'small' items like potions or loaves of bread. The only limitation on what a person can have in their inventory is the total weight of items, which is limited based on their strength. Once can think of a Diaspora's inventory as a very convenient pocket dimension - but it is generally only accessible within the bounds of the Realm unless the person has access to strong magics. On top of that, every person can 'equip' a certain number of items. Equipment 'slots' are based on the D&D model: Armor, Arms, Body, Brow, Crown, Eyes, Feet, Hands, Rings (2), Shoulders, Throat, Waist, and one piece of equipment held in each hand, unless it requires more than one hand to hold. Some items have effects even while in a person's inventory as well - though this usually doesn't work if that item is kept in a bag, and such things never stack. Equipment is gained in one of two ways - either it is purchased or traded for from someone else, or it is acquired while 'adventuring'. Defeated monsters will generally drop money - don't ask where they keep it, the money showing up is actually a function of their defeat and not what they're carrying. Sometimes they will drop useful items, like potions. Rarely, monsters will drop magical items thematically appropriate to the monster in question. This becomes significantly more likely if the monster is an 'Elite', 'Special' or particularly high level.
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