Editing
MidHammer 40,000: SM Chapters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The "Derp Founding" (m37)== The infamous [[Derp|"Derp]] Founding" occurred sometime in the 36th & 37th millenniums. ===Sledgehammers=== <!---British Aesthetic---> {{Infobox Spess Mahreen Chapter |Name = Sledgehammers |Heraldry |Founding = M36 |Successors of = Imperial Fists |Chapter Master = Colis Solsburry |Homeworld = None (migratory) |Specialty = Fortification Seige |Strength = Full Strength |Allegiance = Imperium of Man |Colours = Yellow and Black }} {| class="wikitable" style="float:right; margin-right: 10px;" !colspan="2"|'''Basic information''' |- !colspan="2"| ''Your death will be our testimony'' |- |'''Founder''' |"Gabriel Rutherford" |- |'''Cult''' |Imperial Truth |- |'''Patron Saint''' | None |- |'''Index''' |Praetorian |- |'''Regula''' |None |} A transfer to the Ultima Segmentum from Dorn's Tempestus Citadel, the Sledgehammers brought their Ruthless experience breaking sieges meant to hold Tyranids and Orks to T'au Space. ====Organization and Tactics==== ====History==== The Sledgehammers were former members of the Hands of Dorn. Their specialty was "Fortification Research" or, in laymans terms, siege expertise. They would work to besiege any designed fortification Dorn and his engineers designed. ====Religion==== The Sledgehammers are one of the few chapters that do not adhere to a Cult. ===Swarm of Locusts=== {{Infobox Spess Mahreen Chapter |Name = Swarm of Locusts |Heraldry = [[File:MH_Swarm_logo.png|150px]] |Founding = M36 |Successors of = Iron Hands |Chapter Master = Rossum Bokhanavosky |Homeworld = D-503 (Ultima Segmentum) |Specialty = Human wave "Auxillaries" |Strength = Chapter itself is undermanned. |Allegiance = Imperium of Man (later Dark Mechanicum) |Colours = Grey and Green }} {| class="wikitable" style="float:right; margin-right: 10px;" !colspan="2"|'''Basic information''' |- !colspan="2"| ''If you will not surrender, then Die intact'' |- |'''Founder''' |"Zaharov" |- |'''Cult''' |Omnissiah |- |'''Index''' |Phoenecian |- |'''Regula''' |None |} Perhaps the most infamous of the Derp Founding Chapters, the Swarm of Locusts blah blah blah. ====Organization and Tactics==== [[File:MH_Swarm_template_reduced.png|thumb|Beating the Tyranids at their own game since M36]] The Swarm of Locusts have a disproportionate amount of Techmarines, but otherwise operate mostly under standard Chapter divisions. The Swarm have two additional sub classification Techmarines. The first is called a "Administrator" who is telepathically connected to the Servitor swarm. The second is the "Retriever" who gathers and reassembles new forces from fallen foes. The Swarm also has an additional apothecary given the unassuming name of "Offensive Apothecary." This Apothecary is well versed in Xenobiology, and is equipped with the necessary poisons, toxins, and medical equipment to quickly subdue and convert opponents. The Swarm excel in Human wave tactics, using the technologically enhanced soldiers to overwhelm their enemy while the Astartes attack from the rear. The skill of the Administrator enables him to director his swarm in intricate patterns, and command hundreds to act in unison. Each company will have at least 4 Administrators, who in turn will control anything from tens to hundreds of individual servitors. The favored pattern of the Swarm is to have half of the swarms focus on overwhelming the enemy's defenses, while the other focuses on retrieval. The Retrieval teams will then act to capture as many living soldiers as possible, preferably with their bodies and equipment intact. Should their equipment be unusable or ineffective, the retrievers will have primitive weapons prepared for the newly formed skitarri. Following their fall from the Imperium, the Skill of the Offensive Apothecary grew only more obscene, to the point where they could force captured entities to develop weaponized mutations that would compensate for their lack of equipment. ===Plasma Cutters=== <!---Chaos Blood Angels---> {{Infobox Spess Mahreen Chapter |Name = Plasma Cutters |Heraldry |Founding = M36 |Successors of = Blood Angels |Chapter Master = Tobias Baffory |Homeworld = None (migratory) |Specialty = Close quarters combat, Pacification |Strength = Dwindling |Allegiance = Imperium of Man |Colours = White and Cyan (they like to see the blood spatters) }} {| class="wikitable" style="float:right; margin-right: 10px;" !colspan="2"|'''Basic information''' |- !colspan="2"| ''We will not waste a drop'' |- |'''Founder''' |"Thronos Salo" |- |'''Cult''' |Imperial Truth |- |'''Index''' |Phoenecian |- |'''Regula''' |None |} Part of the infamous "Derp Founding" of M36. ====Organization and Tactics==== The Plasma Cutters fused their Legion's history with Jumppacks with their love of Close quarters combat to devastating efficiency. They have modified their jump packs to allow for multiple jumps and will regularly hop around a the battle field. A favored tactic is to Jump into the midst of enemy seize some of the soldiers, and jump again, feasting on the blood of the soldiers while flying before landing to repeat the process. ===Fortunate Sons=== {{Infobox Spess Mahreen Chapter |Name = Fortunate Sons |Heraldry = [[File:Fortunate sons icon.png|150px]] |Founding = M37 |Successors of = Salamanders |Chapter Master = Cam Duke Clemons |Homeworld = None (migratory) |Specialty = Genocide, Meltas, Disappointing their Dad |Strength = Larger than Vulkan would like |Allegiance = Imperium of Man |Colours = Olive, Brown, Dark Green }} {| class="wikitable" style="float:right; margin-right: 10px;" !colspan="2"|'''Basic information''' |- !colspan="2"| ''Uncle Bobby will find his own!'' |- |'''Founder''' |Pete TS Dirksen |- |'''Cult''' |Impavidae (fmr Promethean Cult) |- |'''Holy Seat''' |Laphis |- |'''Patron Saint''' | |- |'''Index''' |Phoenecian |- |'''Regula''' | none |- |'''Specialties''' | Orks, Tyranids, T'au |} You've heard of Dorn's Angry Bois, well here's Vulkan's Crazy bois and why recruiting from Catachan is a terrible idea. Sort of a cross between the Black Templars and the Prodigal Sons. The Heraldry is going to be some variation of US 198th Infantry Brigade. ====Chapter Influence and Behavior==== The Fortunate Sons are every single Call of Duty protagonist, Vietnam War "I love the smell of Napalm in the morning" movie warrior, Jarhead, Urah! American Military-wank, and joke about Marines eating Crayons rolled into a single suit of power armor. Their connection to Vulkan has given them a love of Protheium bombing opponents. Unlike a chapter like The Swarm of Locusts, who are callous and sinister, the Fortunate Sons are loud, arrogant, and obnoxious but sincere, jovial, and well-meaning. They are also incredibly reckless, and the carelessness in which they carry about their wars has resulted in a civilian death count equaling if not exceeding The Swarm. ====Organization and Tactics==== The Fortunate Sons have carried the Salamander's love of Fire and Fire weaponry with them into exile. Despite Vulkan's insistence that they have carried none of his ideals. The Fortunate Sons are some of the best companions IG and SG could have. The Fortunate sons believe deeply in the bonds forged in war, and as such treat all of their squadmates and comrades as battle-brothers, and will just as willingly give their lives for a Ratling Private, Ultramar Trilileur, or Kroot soldier as they would their own brothers. Even those few T'au who are part of the Imperium in the Wuni Enclaves have enjoyed the comradeship and protection of the fortunate sons. So long as the planet itself is never fully occupied, and they aren't anywhere near the blast radius, they have found a friend in the Fortunate Sons. ====History==== Captain Pete "Tyranid Stomper" Dirkson was the Seargent of the 134th Company of The Salamanders Legion in M36. While he and his company were part of "Catachan's First," (or ''Catachan's Last'' as the Salamanders now call them) part of three companies that were recruited exclusively from the Planet Catachan, a death world under Vulkan's jurisdiction whose tenacity and survivability impressed him. Catachan's First quickly gained renown for their impressive victories against Orks and Tyrannid incursions. Their fortunes quickly turned when they applied their successful strategies of indiscriminate application of fire against a Tau vassal world, incinerating the T'au, their Guevassa subjects, the flora, and the atmosphere. Catachan's First likely would have seen their end by Vulkan's Hammer if it hadn't be for the Captain-General of The Adeptus Astartes. The Fortunate Sons were part of what future Imperial historians called The "Tau Founding" alongside of chapters such as The "Sledgehammers," The "Plasma Cutters," The "Swarm of Locusts," and "The Crimson Skulls." The now infamous Captain-General Justinian "The Butcher" Vendee, offered Dirksen and his company a successor chapter. Vulkan, enraged, almost resigned as Segmentarch. After his brothers were able to calm Vulkan, he cut the Fortunate Sons from the Promethean cult, and refuses to coordinate with them. They are guests of Royum Ultramar, where they are given free reign so long as they are fighting on Ultramari worlds. ====Religion==== The Fortunate Sons are part of the wide collection of Promethean/Syncretic cults called "The Cult of The Dauntless Few" or "Impavidae Cult." [[Autism|The Fortunate Sons refer to The Emperor of Mankind as "Mister Bossman,"]] and is sometimes given the honorific of their ancient deity Thamhyusden (Lord of Earth). Vulkan is still referred to as "Papa Vulkan," despite him wanting nothing to do with his wayward children. ====Relics and Wargear==== The Fortunate Sons have kept most of their relics from their days as Salamanders, including a large and impressive variety of meltas, firebombs, and heavy flamers.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information