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== In Battlefleet Gothic: Armada 1 & 2 == Reflecting their reputation on the tabletop, the Necrons were tough and dangerous juggernauts in the first game. In the second game... not so much. Necron ships are heavily reliant on their Armor (equal to that of Space Marine ships) as ''none of their ships have shields''. Not only that, they're easily two or three times more expensive compared to their opposite numbers in other races, which means that the Necrons will often have ''less'' ships deployed than even the Space Marines. That said, Necron warships are more than capable of bringing the pain, helped by the fact that Necron weapons '''never miss''' (except when the target is blocked by debris or another enemy ship), with Gauss Whips [[Rape|punching through both Shields ''and'' Armor]]. Ouch. Necron vessels are still durable thanks to their Reactive Hulls, which are immune to Fires, heals critical damage after a certain point, and ''repairs a turret and replenishes troop strength''. The ship hulls also heal damage dealt to them, but reduce the max Hull Points of the ship in question for each point restored (though these reset every battle). While not exactly the most nimble ships around, Necron ships can skip ahead to a point much further down their current course thanks to their Inertialess Drives. In practice, this allows players opportunities to get more favorable firing lanes on their enemies less-protected sides and backs. Reflecting the implacable nature of their troops, Necrons gain a bonus to Bravery, and have excellent boarding abilities and troop damage thanks to their Portals. Finally, Necron ships bigger than an Escort also have the capability to launch Doom Scythes to defend and harry enemy ships. {{40k-Necron-Ships}} [[Category: Warhammer 40,000]] [[Category: Battlefleet Gothic]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Forces}}
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