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===d20 PC Stats=== '''Nezumi, D&D 3e:''' ::+2 Constitution, -2 Charisma ::Medium ::Base Speed 40 feet ::Low-light Vision ::+2 racial bonus on Hide & Move Silently checks. ::+2 racial bonus on saving throws against Poison & Disease. ::As an unarmed strike, a nezumi can inflict 1d4 slashing damage, representing a bite or claw attack. A nezumi can only make one such attack per round. ::Keen Scent: A nezumi with Wisdom 11+ can use a Feat choice to gain the Scent ability. ::[[Favored Class]]: [[Rogue]] In the official [[Legend of the Five Rings]] D20 setting book, the Nezumi profile was reprinted with the following tweaks: ::Immune to Shadowlands Taint: A nezumi can never acquire Taint points from any source, meaning they suffer no ill effects from exposure to the Shadowlands. Weaponized taint, such as Shadowlands creatures attacks or the Cloud of Taint spell, still affect them normally. ::Pheromones: A nezumi can use the glands near its tail to leave a single-word chemical message that can only be read by any nezumi or creature with Scent. They can also take the Improved Pheromones feat to allow them to leave complex mesages (up to twelve wors). ::Cannot learn the Void Use feat. It also presented Nezumi subraces, representing specific tribes: all of these retain the basic Nezumi traits, except where specified. ''Crippled Bone Nezumi:'' ::+2 Strength, +2 Constitution, -2 Wisdom, -2 Intelligence ::Immune to Fear ::+1 natural armor bonus ::Racial saving throw bonus against poison and disease increases to +4. ::Cold Resistance 5 ::Fire Resistance 5 ::Claw & Bite Attacks count as Armed attacks. ::[[Favored Class]]: [[Barbarian|Berserker]] ::[[Level Adjustment]]: +1 ''Grasping Paw Nezumi:'' ::+2 Dexterity, -2 Charisma ''Tattered Ear Nezumi:'' ::+2 Charisma, -2 Wisdom ::[[Favored Class]]: Any ''Third Whisker Nezumi:'' ::+2 Intelligence, -2 Strength ::Small ::[[Favored Class]]: [[Sorcerer (Dungeons & Dragons)|Sorcerer]]
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