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== In Battlefleet Gothic: Armada 1 & 2 == Due to not having many in-lore ships to fill out the Ork ship list, Tindalos had to be... creative, to say the least. As a result, the Orks in the games have fieldable units in almost all size classes barring Grand Cruisers, something that they ''didn't'' have on the tabletop. To reflect their unique, ramshackle nature, each ork ship larger than an escort gets a number of customization points to mount equipment, rather than having formalized ship classes like other races. Ork ships have universally more hull points than any equivalent ship of their size class, while keeping the same good Frontal armor from the tabletop game. Likewise the Orks still have the Leadership penalty they had, though an Ork crew still has an advantage during Boarding Actions. Due to the makeshift natures of Ork vessels, they're much more vulnerable to the Fire Aboard effect (care of Melta torpedoes). Makes sense, as fire safety (or safety, period) isn't exactly something that a Mek keeps in mind when putting together these things. Finally, Ork ships have rather pitiful Accuracy in general, but this is offset by being comparatively cheap compared to what the other races use. This cheap cost means that, unlike the tabletop, one can easily just swamp opponents with ''huge'' numbers of Ork ships, which in turn offsets the pathetic accuracy of the weapons. [[Category: Warhammer 40,000]] [[Category: Battlefleet Gothic]] [[Category: Xenos]] [[Category: Orks]] [[Category: Freebooterz]] [[Category: Vehicles]] [[Category: Ships]] {{Orks-Forces}} {{40k-Ork-Ships}}
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