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==Bard== ===Blessed Psalmist=== Restricted to bards with any divine multiclass feats, you seek to blend together music, arcane magic, and divine faith to create a truly powerful song. ''Heaven's Favor'' grants you the Channel Divinity feature from one divine multiclass while also allowing you to use your bardic implements for divine powers, which is a handy trimming on your wallet. ''Righteous Action'' has an AP-powered attack either recharge Majestic Word if it hits or heal an ally and shift them if it misses. ''Radiant Song'' lets you burn Words of Friendship when you use a Bard Power, granting the Radiant keyword and inflicting radiant damage; hitting adds a little topper of Cha to that radiant damage. Song of Radiant Dawn makes for a simple setup, pushing the target and then making them eat additional radiant damage for every hit they take until your next turn. Psalm of Succor gives an AoE of heals while also granting a sustainable zone of Resist 10 necrotic and +2 to all saves vs ongoing damage. Brilliant Symphony is a mondo-mindfucky spell, dealing either a turn-long dominate or a save-ends stunning while also giving an ally THP. Missing halves the THP and does either save-ends dazing or a forced MBA against one enemy. Since this whole path keys off Cha, it pretty much locks you off to either Paladin or Cleric for multiclass options since Avenger and Invoker are too dependent on Wis (though Prescient Bards might find lesser uses). ===Cunning Prevaricator=== Cunning Prevaricators seek to emulate the distinctive bardic traditions of [[fey]] creatures, combining esoteric lore from the [[Feywild]] with the willingness to lie with shameless abandon. Masters of deception, illusion and trickery, these bards relish playing with the minds of their foes, giving them a dash of the Controller. ''Virtue of Deceit'' allows an ally within 5 squares to gain combat advantage on their next attack when this bard uses their Bardic Virtue. ''Shrouding Action'' allows the bard (and an ally within 5 squares) to become invisible until the end of their next turn after spending an action point. ''Trickster's Mercy'' means that when the bard employs their innate healing power, Majestic Word, to a bloodied ally, that ally gains a turn of invisibility in addition to healing. For powers, they have Lying Lights (radiant damage and allies can gain temporary invisibility by attacking that target), the encounter Utility of Trickery's Reward (boost an ally's defenses and potentially grant them some healing), and Nimbus of Falsehood (psychic damage, you can redirect the target's missed melee attacks against other targets of your choice). ===Daring Blade=== This path requires that a bard multiclass in a martial class and for it you get some new tools to last in up-front combat. ''Daring Action'' lets you mark all the enemies while also granting you 10 THP. ''Daring Improvisation'' is the ever-welcome feature, letting you use Cha to hit with any martial powers. ''Blade Feint'' is a twofer: it lets you use Bluff to feint an enemy as a Minor and it makes an enemy you hit grant Combat Advantage to you until you miss. Weapon Display is a very neat power, either making the target grant Combat Advantage to everyone or just marking the enemy and getting another use if you miss, but either way you still have Combat Advantage. Defensive Posture is your big boost, ading +2 to your AC and Ref, getting a shift,and giving allies +2 to hit. Offensive Spin Slash is a bit less stellar, but no less terrifying with Reliable and Rattling while also sliding the target and then letting one nearby ally mark the enemy. Obviously, Valor Bards are the best fit for this class, as they're the ones with the best durability to fit in up-front combat. ===Euphonic Bow=== These bards seek to combine their musical talent with a flair for archery, turning the string of their bow into a musical instrument and sending arrows charged with melodious magic hurtling through the air, singing a literal song of death through the attacks of themselves and their allies. ''Bow Implement'' lets a Euphonic Bow use a bow as an implement for their bard powers. ''Harmonic Action'' allows an ally within 10 squars to gain a basic attack for free when you spend an action point. ''Volley Fire'' lets you make a free basic attack with a bow if you score a critical hit with your bard powers.... speaking of which: Arrow of Cacophony does Thunder damage, dazes and deafens the target. Song of Sonic Striking is a Stance that lets your bow shots ignore cover and concealment. Finally, the Anthem of Antagonism is a Thunder damage attack that causes the victim to be surrounded by an aura of flesh-ripping music, which harms its nearby allies and makes your own shots more likely to hit. ===Grave Caller=== Despite what you might think, these aren't bardic [[necromancer]]s... they're bardic ''[[assassin]]s'', seeking to purify the world by removing "undesirables". The central feature of these Strike-subbers is their Dirge of Inescapable Doom, which lets them place a "deathmark" on a single victim within 10 squares. Until the rest of the encounter, that victim takes damage even from missed attacks by the Grave Caller, and becomes a viable target for the path's three powers; Visions of Doom (psychic damage, an ally gains a temporary bonus to attacking the target), Cloak of Sound (become invisible to the deathmarked target) and Inevitability of the Grave (strong damage + ongoing damage, even on a miss). Its ''Gravecall Action'' lets the Grave Caller gain a +4 to damage rolls by spending an action point, and its Path to the Grave lets it roll 2 D20s when using Encounter or Daily attacks against a deathmarked victim and keep the higher result. ===Karmic Shaper=== Available only to bards who follow the Virtue of Prescience, Karmic Shapers, as their name implies, immerse themselves in the great stream of destiny, seeking to guide the inevitable flow of action and consequence to aid their allies and punish their enemies.''Karmic Action'' lets you gain a free D20 reroll if you spend an action point. ''Karmic Virtue'' means an ally under your Virtue of Prescience can spend a healing surge for free if they get hit. ''Karmic Strike'' allows the target of your Virtue of Prescience to make a free basic attack as part of its benefits. For powers, it has Karmic Wound (attack that causes the target to take more damage if they successfully attack somebody before the end of your next turn), Warp Karma (1/day, when an ally misses, roll 2D20; the ally can replace its attack roll with your choice from the two results, and the second result can replace the attacked enemy's next attack roll), and End of Luck (psychic damage, target treats either all its attack rolls until it makes a save or just its next one as automatic 1s). ===Life Singer=== A tradition born out of the [[Feywild]], the Life Singers are an order of bards who favor pacifism and healing, having learned to harness gentleness and non-hostility through their magic in order to counter the fury of the Scourge Wind, an evil, sentient ice-storm that comes roaring out of the Scourge Mountains once every 20 years. Whilst they will get violent if they must, they prefer to avoid a fight first, and to help somebody else do the fighting second. Their ''Find Another Way'' feature grants allies a +2 bonus to skill and ability checks. ''Peaceful Action'' means that allies within 5 squares gain some free healing when they spend an action point for any reason other than to make an attack. Finally, ''Serene Will'' increases the Life Singer's ability to hit with attacks that target [[Non Armor Defenses|Will]]. Their powers are Pacifying Voice (1/encounter, inflict dazing & weakness on a target as well as an attack roll penalty until the end of your next turn), Inspired Solutions (grant yourself and all allies within close burst 5 an extra standard action 1/day) and Soothing Song (1/day, target a close burst 3; enemies are rendered unconscious (though not vulnerable to coup de grace) and allies can spend a healing surge). ===Resourceful Magician=== This path doubles down on your arcane fundamentals, requiring a bard to multiclass in any other arcane class. ''Greater Study'' acts as the improvement to any of your multiclass feats (Wizards now get all their cantrips, Sorcerers gain Resist 5 to one element whenever their bloodied and can use wands for their powers, Swordmages gain Swordbond and can use light and heavy blades as wands and vice versa, Warlock gains Eldritch Blast as an at-will), ''Undaunted Action'' uses an AP to attack one extra target with a power that misses all other targets, and ''Diverse Study'' cuts your feat bloat by allowing you to swap out bard powers with multiclass powers whenever you get new powers. Twinned Spell is your saving throw, allowing you to use a missed attack once more. Spontaneous Action gives everyone a free move. Resourceful Trick is a versatile move, hitting one or two damage (with the power scaling being rather minor), variable typed damage, and a multitude of effects: sliding 2, pushing/pulling 4, dazing, or swapping places. Considering that all the other arcane classes either use Cha or Int as main stats, you'd probably have a good shot with any of them as lead-ins, with cunning bards getting the most from wizards and swordmages. ===Student of the Seven=== A rather broad path, all you need for this is a bard with any multiclass feat, giving you the chance to run practically anything you want. ''Daily Mastery'' allows any multiclass Dailies (requiring Adept Power for a feat) to switch out for equal or lower-leveled dailies per extended rest. ''Versatile Action'' uses an AP to recharge a multiclass Encounter power (Requiring Novice Power for a feat). ''Compensatory Insight'' just adds Int to damage when you use a multiclass power. Anyspell is a very versatile power, targeting any NAD and also granting an ally either +2 defenses or +1 to attack. Versatile Glamor is another broad perk spell: +2 speed, +2 to hit and damage with an Opportunity Attack, a doubled Combat Advantage bonus, concealment, or Resist 10 to any one type. Voice of the Seven is also a power that hits any NAD, but it's more focused on either dazing or shoving and immobilizing, both with save-ends. Missing just dazes or immobilizes for a turn. ===Summer Rhymer=== Restricted to Cunning bards, this path is filled with the fey power of the summer courts, gifting all sorts of benefits to allies. ''Feypath'' uses an AP to teleport yourself or one ally at any point before or after your new action. ''The Queen's Grace'' adds Cha to any heals made using your healing powers. ''Judgment of the Summer Court'' adds +2 to hit any enemies that triggers your Virtue of Cunning abilities. Song of the Queen's Protection grants concealment against the target of this attack to any nearby allies. Song of Spiral Paths raises a sustainable AoE which allows allies to teleport 2 squares as a move. Song of the High Court is a sustainable AoE burst that gives any allies Resist 5 all. ===Voice of Thunder=== Sometimes a bard just wants to shout really really loud. Sometimes, a bard wants to shout so much that they emulate the sound of thunder. This path is the result. The eponymous ''Voice of Thunder'' uses and AP to boost the range of burst attacks by 1 and blast attacks by 2. ''Voice to Wake the Dead'' allows allies to get a +2 to death saves whenever you're around. ''Booming Words'' just adds +2 to Thunder powers. Rolling Echo makes for a unique double-burst, shoving the enemy once after the first hit before repeating it against any enemies still within range. Doom Echo is your single recharge of one bard Thunder power you need again. Song of Thunder is a very wild attack, knocking anyone in range prone and then letting allies deal 5 thunder damage to all nearby enemies. Taking this path means working to increase your control and attack repertoire, and you should also make sure to keep as many Thunder powers as you can. ===War Chanter=== Available only to Valor bards, this path acts as an up-front support path, though not necessarily a full-out combatant. ''Inspire by Example'' uses an AP to add your Con as a bonus to the hit and damage rolls of any allies within range. In addition, ''Inspire by Word'' gives you THP any time you give an ally THP via Virtue of Valor as well as the power to grant THP to an ally any time you kill an enemy. ''Inspire By Deed'' also allows the usage of two APs during an encounter, though the means to gain a second AP or regain an AP is alarmingly slim. Vicious Smite isn't much of an attack, but it does allow an ally a 3-square-shift and a free MBA adding Con to their hit and damage rolls. Battle Chant targets an enemy by adding +2 to hit them for all allies. Visions of Victory is another support-power, with a hit giving an adjacent ally an auto-hit with an Encounter power while a miss just gives a free MBA.
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