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Post Apocalyptic Society Creation Tables
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===Special Vehicle Shit=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | '''How and with what do our Warboys outfit their rides?''' (2d100) |- !1-10 | Shiny and Chrome. |- !11-20 | Lances. |- !21-35 | Turbo-Charged. |- !36-45 | Spikey. |- !46-50 | Tesla coils. |- !51-60 | De-Construction Equipment. |- !61-65 | Sound Systems. |- !66-70 | Big guns. |- !71-75 | Polecats. |- !75-85 | Harpoons/Grapplers. |- !86-90 |Extra Armor |- !91-100 | Black on Black. |} *'''Shiny and Chrome:''' The group takes exceptional care to polish their vehicles to a brilliant chrome shine. Blind your foes with your swag and the shiny paint seemingly correlates with higher skill among drivers. Choose to re-roll this or Black on Black if you get both. *'''Lances:''' Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much. *'''Turbo-Charged:''' Engines are supercharged and often fitted with nitrous. The group's cars will be capable of incredible bursts of speed, at the cost of some special maintenance and materials. *'''Spikey:''' Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section. *'''Tesla coils:''' The cars have fucking tesla coils mounted on them. They can shock enemies that get to close, channel lightning into batteries from desert storms, and just look badass as fuck. *'''De-Construction Equipment:''' Cars are mounted with buzzsaws, mini-excavators, and plows for wrecking enemy vehicles. *'''Sound Systems:''' Quality stereo equipment is in terribly short supply, mainly because of groups like this that fill their cars to the brim with it to blast tunes while driving. Which almost inevitably gets them tracked down and blown up. Still, they do sound fucking kickass. *'''Big guns:''' Heavy machine guns, flamethrowers, maybe even an autocannon. The group can pack some serious heat in a vehicular combat situation. *'''Polecats:''' Just watch Fury Road already, I don’t even know how to describe this. *'''Harpoons/Graplers:''' The ability to keep your vehicular prey where you can kill it is an important ability, and what’s more is that if you’re actually faster you can then drag the slower vehicle behind you. *'''Extra Armor:''' Extra armor bolted onto the vehicles. No matter the type, they gain extra protection with minimal speed penalties. *'''Black on Black:''' Your come in any colour so long as it’s black. Stealthier at night, and more intimidating during the day. The black paint also seemingly correlates with higher skill among drivers. Re Choose to re-roll this or Shiny and Chrome if you get both.
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