Editing
Purgatoria
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Character Creation == Character creation eschews a level system in favor of an EXP point buy. Players select an Origin (similar to a race) and class, before redeeming their Experience Points for class features. At certain milestones of spending EXP, characters receive slight buffs to their core stats to represent growing stronger. Instead of the glaring skill point disparities of Dungeons and Dragons, every class has an equal amount of skills that it can purchase. Instead of leveling up these skills individually, these skills come in themed packs that represent a larger element of the character's abilities getting stronger when purchased. That's right: you can play a melee class and actually have things to do with it's skills, instead of having to relegate everything to the more rougish classes. ===Character Creation Process=== * Talk to your party, because they will have no idea what their characters will be like either. So, discussing with them at this point is really useful to determine absolutely nothing, except the one brooding nerd in the group is going to play Batman, again. * Purchase Attributes, each character receives a pool of attribute points to distribute as they see fit. Make sure to do this prior to coming up with your character concept to ensure that your character idea and character in the mechanics of the game are completely different. * Choose a class, now is the perfect time to choose how you are going to go about putting bullets into people. Ensure that the class you choose for your character requires stats which you have not put more than three points into, this is realistic and shows that you are invested in role playing. * Select an Origin, just pick the Elf origin its the best. If your GM disagrees that you can't have an Elf in this game because it isn't one of the origins listed in the core rule book, quit. Elves are the best, if they don't exist and your GM won't include them because you expressly need to play an Elf in every role playing game regardless of the setting or genre, they aren't a GM who is not worth your time. * Spend your starting EXP. Techniques, every other option makes you less effective at putting bullets in people, and therefore should not be given a moment of thought. * Determine your secondary attributes. Its not that hard: HP = (((2+((1/10)*EXP))*Con)+5), if this equation has too many parentheses for you, leave. * Pick your starting equipment, what every you do make sure to get smoke grenades. Nothing shows that you understand the setting more than picking up a couple of the most terrifying items in setting and throwing a few in densely populated areas to cause mass panic. * Create a story. This part is saved for last because it is the least important part of the process, as there is not box for story in the character sheet. Therefore, you are playing a set of numbers, a tabula rasa, and nothing says this more than reacting completely differently to similar situations set in different sessions. If you get along with a character really well, and it seems like the GM is having fun role playing that character, kill them in the next session, let loose your inner George R. R. Martin, your fellow players will appreciate your character's complex motivations and thematic motifs. ===Choices for Character Advancement=== In accordance with character creation, knowing where you can spend your EXP as a player is as important as knowing which end of the sword goes in the bad guys. * '''Attributes''':The good stuff, points here increase your dice pools for both AP generation, and skill rolls. Nothing to shake a ten foot pole at, however as you increase your Attributes the cost will begin to increase, leading to diminishing returns for your EXP. In all instances, it is better to increase these as needed through the cheesy use of drugs, equipment, and relevant perks. * '''Perks''': Highly situational, but very useful, perks act somewhat like feats, but with less of the feat tree bull. Most perks will run your character 1 EXP, however, the more story focused perks will cost your character 2 EXP. Some of the best perks will let you put scopes on everything, substituting perform checks for AP generation, getting bitchin' tattoos with benefits, or becoming nigh unkillable. * '''Skill Packs''': Diverse, but practically unrelated to combat, unless of course you gobble up the wild card packs with all your necessary core skills. This expenditure of EXP will make your character "more well rounded" and "better for the party dynamic". But, really what these people mean is "not as good at putting bullets into people", which should be every character's priority, especially Brawlers. * '''Techniques''': The double plus good stuff, used to put bullets into people in combat. Make sure to spend 90% of your points here, or else you won't be effectively using the 700+ techniques built into the system, and that's doing it wrong. If you want to be good at the game, you need all the techniques! Efficient spending is for losers who don't know what it means to have too many options in combat, so that your turns take as long as an epic level wizard casting time stops, like Chronos is his or her bitch. <!-- Talk about advancing into tier 2 classes, and possibly multi-classing -->
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information