Editing
SG/tg/
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== As time moves on == Obviously, this is going to be a far more forward-orientated campaign, with force vehicles being used and access to heavier weapons granted, but Earth's use of this equipment and extended tactics is a double edged sword - so a few things to keep in mind for the early/mid/late campaign scale: * Making use of vehicle tactics and blitzkrieg is a very, very high risk thing to do considering how quickly word will spread to the System Lords - as mentioned above; the first few strikes would be written off by the Goa'uld's arrogance towards their own backwards people under their rule (I.e to a medieval world an Apache may well be a freaking dragon, and IFVs and tanks would be glorified metal boxes) but as time went on making sure no clues lead back to the homeworld would be a priority. The reason why they have never had to deal with these tactics before is due to their preference of sitting in orbit and bombing worlds back to the stone age and then instilling themselves as gods. :* The Tau-ri have the ground advantage, and then some, but if they leave too many signs behind, say a uniform patch, or other incriminating marker back to Earth itself, the System lords will bring a rape train down on the planet faster than you can blink. So strike hard, strike fast, know your objectives and make no mistakes. The Tau-ri are ghosts with metal shells until they are ready to bring the hurt. * Technology in this world is slower to adapt, due to everything being handled in a highly broken, bureaucratic manner between nations - while the greatest minds of every nation and every series are on board, it would still be early days until they run into and gain the trust of the Asgard or T'kra (if they even ''can'') and we all know how the UN loves its paperwork trails... :* However, as time does move on, expect the first advantages to follow those of the series, Anti-staff weapon ceramic armor for both troops and vehicles would vastly increase life expectancy in the field, later, jury-rigging vehicles to make use of Naqueda generators (more of a mid-game tech) would give them nigh-unlimited range and reduce costs as to fuel in the long run. Late game techs would involve vehicle mounted shields, cloaking devises or even phasic systems to render vehicles as masters of the battlefields - railgun emplacements for both tanks and IFVs - and even helicopters as well as energy weapons and anti-Replicator systems as time moves on. :* Take the series, remove the Saturday morning cartoon villains and give Earth a proper military doctrine and watch as innovation wins out - perhaps /tg/ could come up with a few variations I have not, only time will tell. * As mentioned above, Replicators - WOAH BOY - yes, vehicles would be a major asset in the field, but also a major food source, AND you would have to be careful to counter your losses or even destroy your own kit to stop the Replicators from adapting Earth-built tech into their own tech and making the fight for the Tau-ri/Asgard even fucking worse before it gets better. :* However, Strykers with Anti-Replicator beams (until the whole Sam/Replicator storyline) would make for utter shit-your pants moments for the little bugs as they try to run in fear from the marauding humans. * If you choose to tie Atlantis into the system it would take a bit of doing, however porting a few AFVs through the gate (say, smaller dune buggies and such) as well as the other techs listed above would enhance an almost guerrilla warfare element against the waking Wraith Hives until Earth/Atlantis regained communications and then techs started flowing back and forth from each side. * As for the Ori - the cheap Jaffa/Go'uld knockoffs that they were (yeah, I know the Ori themselves ''were technically gods'' - they still felt like knock-offs)- having them run into a multinational Tau-ri army from the start would kick the utterly alien culture shock of Earth tactics all over again, and with the Priors running around it would re-introduce vehicle weaknesses until the Anti-prior devices were researched and then eventually mounted onto every vehicle, forcing the SG teams (player party and the larger system) to re-think their tactics for a good long while. :* After all, when was the last time you saw a guy in a toga with a freaking staff shrug off a railgun round from a Naqueda-fueled, shielded M1 Abrams Tank?
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information